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Battlefield Sports Glossary

Whether you’re a seasoned veteran of the live-action gaming world or a "newbie" stepping onto the laser tag field for the first time, mastering the lingo is the first step toward winning.


The Battlefield Sports Glossary is your ultimate field manual, designed to bridge the gap between technical specs and boots-on-the-ground action. This is the start of your understanding of the terminology of SATR (Small Arms Transmitter Receiver) technology.


We’ve decoded the jargon so you can focus on the mission. Dive in to sharpen your communication, streamline your gameplay, and speak the language of the world’s most immersive gaming.


 

Is for Team A. When a weapon is assigned to team A, it cannot be hit by other weapons on team A unless friendly fire is ON.  If the team letter is lowercase, then friendly fire is on.
Accuracy Percentage. A% = (hits + kills) *100/ Shots Fired. (Or A% = (tags + deactivations) * 100 / Tags Emitted.)
It could be the accuracy percentage for the last game or the entire session, i.e., across a series of games. 
Short for Assist to Wound ratio. An assist is a successful hit (or tag) on an opposing gamer that causes at least 1 point of damage. A wound is a hit on this gamer that reduces its HP, including one that causes this unit to enter a dead state.
An 8-character string that is the code name of the gamer using a weapon or simply a generic name assigned to this device. If assigned to a device, the ALIAS appears on the initial boot screen and on the mission and session stats screen in the top right corner.  Ideally, an Alias is unique within a game. The SATRGo windows scoreboard software automatically allocates unique random Aliases.
Attacks are broken into the following categories:
B          Burn
P          Piercing
C         Crushing
S          Slicing
The type of attack can affect armor penetration. Burning damage also occurs over time.
B is for team B. B denotes team B (Bravo or Blue). Weapons on team B cannot be hit by another weapon on team B unless friendly fire is ON.
(In relation to damage, B means Burn.)
The laser tag system, SATR, supports up to 8 independent battles in the same general vicinity. Each battle is RF- and IR-isolated from the others. For example, a master controller on battle 1 will not start or end a game on battle 2. A tagger on battle 1 cannot hit or be hit by taggers on battle 2+.
C is for the C team. This means the device is on team C. Taggers on team C cannot be hit by other taggers on team C.
A lucky hit that does double damage. Each time a target is hit, there is a chance, normally 5%, that this hit will hit a critical area. If Basic Damage is enabled, then there are no critical hits. Critical hit damage is calculated before any defenses are considered.
Also known as a Combo Box. This unit is a combination of a medic box and an ammunition box. Respawns are triggered using the trigger switch, and the reloads are triggered by pushing the reload switch.
Deactivated is (in Laser Tag language) when the tagger enters a dead state.
Setting the difficulty level is a quick way to configure how hard the game is for the player.
In “Easy” mode, the sensor will accept hits only once every two seconds and, if red dot control is normal, will keep the red dot on while firing. Standard level accepts a hit once every second. “Hard” will accept a hit once every ½ second. “Standard” and “Hard” modes with the normal red control use the weapon emulation's recoil. The default hit points for Legendary and Hard are 12, and for Easy and Standard are 25.
The thing the SATR device is trying to emulate. For example, the software and sound effects might be acting like a ray gun, or it could be acting like a wand that casts cure spells.
In languages other than Laser Tag, this term refers to when an opposing gamer's infrared shot strikes a sensor, reducing hit points. (In the Laser Tag language, it is referred to as a tag.) It is not a hit if the incoming signal is rejected because it is from a different battle, is on the same team, or the time since the last hit is too short. With voice feedback, a hit occurs when the target is hit, and their remaining hit points are greater than half.
Feedback is provided to the attacking gamer on any hit that causes some effect. There are light and sound effects. The voice-over will explain the attack's effect. The instant audio or visual confirmation provided to the player (via the unit's speaker) indicates they have successfully hit (or tagged) an opponent.
How many hits were made on the opposition gamers? The letter H is used on the LCD. The H on the LCD includes wounds and critical hits.  
A hit is a form of attack made by a weapon (or tagger). 
A colored LED, typically on a head sensor board, that flashes when the device is hit (and this hit caused an HP reduction) or receives an IR command.  
This is a measure of health. Once this drops to 0 or less, the gamer enters a dead state. Hit points are deducted based on the weapon damage of the shooter and may be impacted by protective rings, armor, and shield DR. For head shots, the headshot multiplier will also affect the number of hit points lost. A respawn, or a new game, will reset hit points to maximum. Typically, a gamer starts with 25 hit points, and most assault rifles do 6 points of damage; therefore, typically, 5 hits will kill the gamer.
In Battlefield LIVE or Battlefield Royale gaming themes, K/D stands for the Kill-to-Death ratio. A kill is a hit that causes the target weapon to enter a dead state. A death is when this weapon entered dead state.
The number of hits that caused the target to enter a dead state. The LCD shows this as K for kills. (In the Battlefield TAG or laser tag language, the term is deactivations, and the letter D is used on the LCD.) 
When the Battlefield Tag theme is selected as the current theme, some written terminology changes. For example, instead of H and K for hits and kills, the letters T and D are used for tags and deactivations. The term Weapon changes to Tagger.
If the language setting is also set to Laser Tag, the sound effects for making a hit, killing, being already dead, and respawning all change. Hit becomes Tag. Kill becomes Deactivation. Already Dead becomes Already Deactivated. Respawn becomes Reactivated. You're Dead becomes You're Deactivated Return To Base. 
The Master Controller is a SATR device configured as a game controller for use by the staff running the event. Used to configure weapons (or taggers) and other devices, as well as control the games. For example, you can set the game time, start all units, pause, and more with a quick zap from the Master Controller. Team scoring information can also be seen on a master controller. Note: In this laser tag system, any unit can be configured to act as any device. 
A device configured as a medic box provides respawns (to bring the dead back to life) when the gamer who is in a dead state pushes the green button.  A medic box will only work on gamers from the same battle as the medic box, and if a medic box is configured to a particular team (usually done by the SET team function on a master controller), it will only respawn gamers on that team.  A medic box can be set to “Auto Fire” (recommended), meaning it will automatically transmit a respawn command at regular intervals without gamers having to press the button.
Short for Objective on the LCD display. It is the number of times this weapon was used in the last game, hitting the domination box, stopping the opposition timer, and starting or restarting the friendly timer. Objectives also include flag captures and money deposited into the team’s Vault
A radio repeater is a device that retransmits some RF signals regardless of the battle. The repeater messages are Start, End, Pause, Resume, Time Sync, Phrases, monitor requests, Monitor responses, and Find. Normally, hit feedback is repeated as well.  
The power of the infrared beam. Laser Tag range settings are:
  • melee - no infrared, instead digital radio is used
  • indoor
  • short
  • medium, and
  • long.
SATR is the universal live-action gaming engine from Battlefield Sports. Originally known as Small Arms Transmitter/Receiver, covered by United States Patent No. 8,282,486, featuring real-time peer-to-peer hit feedback by RF. The current version is known as SATR3. It is the third generation of SATR systems. It's the proprietary digital heart of the Battlefield Sports live-action gaming system. It provides real-time hit feedback, digital voice cues, and mimics the characteristics of various weapon classes (it offers both real-world and fantasy emulations). 
Means the device is not assigned to a team. For a device in Gamer Mode, this means it can be hit by any weapon in the same battle, regardless of the shooting weapon's team setting, and can hit any weapon in the same battle. NOTE: In this laser tag system, operators can set friendly-fire on or off. FF off is recommended. 

 

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