SATR3 is the third generation of our digital live gaming software. Watch the explainer videos.
Here's what you get:
There is now an option to run SATR 3 at 10kbps RF baud. This is slower than our normal 19.2kbps. Running slower may suit operations that use large outdoor areas with a fairly low gamer to space ratio as it significantly increases RF range. By default, we will still use 19.2kbps and with a radio repeater this is adequate for most applications but there are times when additional RF range is required. [NOTE] The 10kbps will not work with SATRWare.
The Set/Chg Emulations can now be used where it only updates the main slot. This is the case the vast majority of times and it makes re-configuration quicker. The SATR3.7 has two new features to really help when running big sessions on only one staff member. This is a key element for profitability as staffing costs are the largest overhead. Typically the event has games where the teams change ends. So each team has an opportunity to try the mission from both sides. The system supports this now with the Switch Box teams by radio. In other words, A team boxes all switch to B team and B goes to A. This saves the need for the Game C.O. to take the teams to their bases and makes it easier to watch both teams from a central location. Another feature has been added. This is for players who are meant to be staying close to their start medic box.
A Start Safe Zone command specifies how large an area they are allowed before the mission starts. If a player is outside this area before the mission starts their gun will every 10 seconds make a loud “DING” followed by the phrase “Out of Area". The Game C.O. can hear this ding and therefore can quickly track down those players that have left their base early. The system will still complete a reload even if a player is holding down the trigger continuously. This has an application where you have automatic reload and little kids that just hold the trigger down constantly.
The new SATR 3.6P was released for production in 2019.
It has following new or modified features:
The 3-way Domination game has been super popular with local gamers.
The latest version now supports the restore scoring data from the database feature discussed above. Also now supports the Royale Live Genre. When closing SATR-Hub, the user now has an option to not clear the scoreboard time left in-game timer.
Added in this new version of the software is the new genre "Battlefield Royale LIVE". This offers enhanced support Battle Royal live game.
Also new is the ability to configure the hit light LEDs. Select
Read all about the new Royale LIVE genre, click here.
Exciting new software support is launched now. SATRWARE consists of SATRHUB (all the Master Controller functions but on a Windows Tablet or Laptop) plus SATRSCORE (scoreboard software). Click here to find out more.
1) Alternative unlock by holding down both mode and reload button and then pushing reload (3.4Q)
2) Battle Royale Box defaults to radiation every 5 seconds instead of 15 and they gamers get 2 radiation warnings before taking damage.
3) Repeater check to not transmit the same message again now checks the last 5 messages, required because increasing RF traffic in 3.4.
4) Option for Battle Royale to shrink to nothing instead of melee RF range
5) Battle Royale box circle descriptions on LCD made clearer.
6) In Fantasy Genre, the term “Gold” is used instead of “Cash”. $ sign changed to “G”
7) Gaming guns and suitable boxes now send scoring information to the scoreboard when a score change occurs, this way the scoreboard does not wait to the next ping circle. This is a significant improvement for the Scoreboard integration. Gaming guns send scoring data when they die, make a hit or kill.
8) For Rush Box and Mission Box, the controlling team lights change to more team-based and intuitive (3.4G)
9) Battle Royale Box now sends a melee range immunity in addition to the “normal” range immunity in case players are too close to the box and within the minimum RF, range serviced by the CC1101.
10) Battle Royale radiation signals now sent twice (3.4O) to increase the chance of gamers outside the circle taking damage.
11) More consistent battle/team format used on box LCD’s
12) Radio Repeater display shows the last 2 messages re-transmitted.
13) On Resume, fixed bug where melee weapons with an automatic attack (not trigger pull required) did not resume the automatic attack.
14) Radio Test response now uses minimum RF power, so it is a better test at close range.
15) Correct hit feedback when the target is dying by burning.
16) Gaming guns repeat basic radio packets only if they are on the same battle except for Find command.
17) Fixed bug where radio repeaters did not process reset commands by radio (from SATRHub)
18) In 3.4F fixed bug where some boxes were not counting the number of issues.
In summary, SATR3.4 has much-improved integration with SATRWare, especially for getting scores in real-time. Radio Repeater checks the last 5 messages for duplicates before repeating instead of 1 which makes it more stable. Immunity Range for Battle Royale now has the option of a totally closed circle. Fantasy terminology changed to Gold instead of cash. Rush box and mission box strip LED’s made more intuitive. Lots of new reset options added for Battlefield LIVE to make common games easier to setup. Radio Repeater functionality improved to improve the reliability of flag returns being counted properly. Important – Radio Repeater on high ground with whip antenna is now an operational must in SATR 3 series.
Additional features include:
We always seek to improve and innovate.
New additional features include:
SATR2.4c was launched in January 2016. The old SATR2.2f /SATR2.4c software used old class 4 SD cards for its sound effects. But only the 2 gig sized Class 4 ones worked. These smaller sized cards are now very difficult to source. We have been working behind the scenes to re-write the 2nd generation software to work with the newer, readily-available Class 10 sd cards. The new version SATR2.5 will do the same as SATR2.4c. Please note that they will work on the new black motherboards rather than the old green colored ones.
Or to find out about our previous generation of this patented technology, read on.
On the simple master controller (in Locked Out mode) there is no longer a confirm on START and END (Radio) commands. So the display when it shows "SATR (Radio)" the operator now just needs to pull the trigger it issues the RF Commando. The confirmation step was removed because untrained renters got confused by the confirmation requirement.
Battlefield Sports started the year with a bang by launching its new SATR 2.2f release.
Battlefield Sports announces a new software release for the Honey Badger. This new software version now enhances the live gameplay of the Honey Badger laser tag gun model, offering two unique features with the ability to change from subsonic to supersonic mode and back again. Read all about it here.
Introducing the new soundscape "Arcade". Ideal for Family Entertainment Centers, Tourist Resorts and Summer Camp SATR2.2 has a new soundscape called 'Arcade'. Rather than the standard word cues for gameplay actions, the new Arcade SFX offers a set of intuitive sonic elements just like sounds from a retro pinball parlor. Read the blog post, here.
Advanced Friendly Fire by Team takes the LIVE Gaming Scene in a new direction. With the launch of the new Friendly Fire Team Mode, teams can now battle over a Domination Box or other objective, with friendly fire on. Find out more, here.
In the SATR2.2f release have changed the way auto fire respawns work. In the previous version auto fire respawns could be better when running games on limited or counted respawns. We have now changed the rate of respawns to be slower and the result is they don’t count the other teams respawns by accident on the medic or combination box. Battlefield Operators love automatic respawns.
The Change Language bug is fixed. Now when you switch between languages it does not end up with the no language as it was occasionally possible in 2.0y.
Domination Box to set an independent game timer. This means that a timer can be set without needing a master controller. This has use for when you want a particular Domination Box to be decided before the game finishes or you are running a battlefield without Battlefield Sports equipment such as paintball or Airsoft field and you still need a domination box with the push the button control feature.
Hundreds and hundreds of gaming guns across the world have been upgraded to the new release SATR 2.
This is a major change to the system, but instantly familiar.
SATR 2 now comes with perks:
SATR1.65a was launched in April 2013. The old SATR1.6 /SATR1.65a software used old class 2 SD cards for its sound effects. These are now obsolete. We have been working behind the scenes to re-write the 2nd generation software to work with the newer, readily-available Class 10 sd cards. The new version SATR1.7 will do the same as SATR1.6. It will work on the new black motherboards rather than the old green colored ones.
The previous release of SATR 1.65a offers new functionality and sound effects for Domination Boxes.
DOMINATION: Fully integrated into the SATR system domination box mode, while any device can become a domination box as long as it has a sensor, LCD, hit light, board and switches we have a specific model which is a Domination Box. The Domination Box loaded with the new v1.65a software is ideal for making it clear who is in control. Now as well as the Light FX, there are also SFX. So when the blue team takes control the box will issue the order "Bravo Team in Control" and when the red team counter-attack the box with say "Alpha Team in Control". (The "B" team is always Bravo.) This way the C.O. doesn't need to. These orders will be repeated every 15 seconds (or you can set the time intervals or off).
The player that causes their team to start the domination clock again for their team hears a dong noise on their shooting gun - this is using our patented peer to peer hit feedback system for another cool purpose. Also on the game stats screen when the game ends if you have made at least 1 domination, you get a stat saying how many you got, its called O for objective.
Generally with domination use team settings on the gaming guns. Domination mode is compatible with all versions of SATR that support teams although to get the dong the shooting gaming gun will need v1.6 loaded too. If you shoot the box from a team A gun, it flashes red and with a B gun flashes blue (or green with old LEDs installed). Alternatively, if you're using friendly fire on gaming guns, then use the push to dominate option.
Games are easy, just set up two battle boxes as combination boxes with unlimited respawns and of course set them to the right team with the master controller. Set up a domination box in the center, normally in an area where you have to get in close to shoot but from my experience, this is not required to make a great game. At the end of the game just check the flashing lights, whichever light is flashing is the winner! With the new 1.65a software version the Domination Box also announces the winner with SFX e.g. "Bravo Team is Victorious!"
This is my new favorite mission now for the first 2 games. For indoor, I found the best way to play it is 5-10 minutes games with the difficulty level set to hard and 3 hit points - used this for the Microsoft TechEd event indoors and it worked great.
I have fallen in love with Zombie games. The genre provides the flexibility one needs to really create interesting scenarios and there are also more options for dress-ups and props. SATR now supports Zombie games with survivors automatically turning into Zombies, Zombies getting their own special attack (short-range without muzzle flash, no red dot and potentially silent). There is a new mission available as well Zombies which I recommend as your starting point for developing Zombie games called Zombie Survival. There are two modes for Zombie games:
Holocaust is the simpler option were basically when a survivor dies they respawn as a Zombie (changing from team A to team B, also changing hit points and changing style of attack).
With Apocalypse mode, as well as taking wounds from Zombies players are infected and the more wounds, generally faster the infection. When a survivor 1st dies, an automatic resurrection time commences (configurable), once this time has elapsed, the survivor turns into Zombie without having to go to a medic box. A respawn from an A team medic box during the turning period will very temporarily stop the infection but will restore full hit points.
We will do some more features for Zombie games in the future for sure especially to make them run on as less staff as possible.
This replaces hire mode as the terminology. Operators now use this extensively to preset all their equipment and not let the staff change any settings. Also good if you are running a rental option for your business something that I encourage everyone to have a good look at if you can make the capital investment it has proven worthwhile.
The system allows you to have to red dot scope stay on all the time if you wish in hard or standard mode - its called Recoil on the system