My Shopping Cart

Subtotal
${{total.toFixed(2)}}
QUOTE

4 Levels Of Game-play Difficulty: What's Yours?

What Difficulty Setting Would You Play Your Live Gaming Scenarios On? 

If you had the choice of how hard you want to make the gameplay for your live gaming missions, what would you choose? Do you like to play easy or get challenged? 

Like in many video games in the SATR Laser Tag system, the game manager can select the difficulty level. Operators can quickly configure the difficulty level for the gameplay of the LARP or live gaming mission they are running using the Game Adjustments menu on the full Master Controller.


The available adjustments depend on the Theme you are running.

Laser Tag: Difficulty, Hit Rate, Emulation.

Live Action Gaming: Difficulty, Hit Rate, Emulation, Damage %, Scavenger.

 Blaze Tag: Difficulty.



        

set difficulty level

Using the controller, the operator can choose to change this setting for everyone or a specific team. 


Using the Common Settings menu, operators can also change the Difficulty or Emulation for an individual gamer. 


For example, if you have a young player, say a six-year-old at a ten-year-old's party, you can put their tagger on Easy mode to help even the playing field. The simplest way to adjust difficulty is by changing the Difficulty Level.


The SATR3 laser tag system offers four levels of difficulty: 

  • Easy
  • Standard
  • Hard, and
  • Legendary.

 

Before We Begin: What's Standard?

In the Laser Tag theme, players can have unlimited ammunition, and the tagger reloads automatically.

The red dot inside the Red-Dot scope does not disappear when they fire (this makes aiming easier)

With both a Tagger or Commando reset, the player can be tagged every quarter of a second (the second quickest time allowed by the system). This is ideal for games with a large amount of action, especially in confines such as an indoor or backyard game.

Players have 5 Health Points. 1 Tag = 1 Health Point gone.

In the Live Action Gaming theme "Battlefield ROYALE", things are a little different. 

Players start with 100 Health Points and a Common Automatic Pistol. Without adjusting the settings, the gamer can kill another gamer within about 7 - 8 shots. This theme has variable damage. For example, headshots do a little extra damage. In this theme, gamers pick up upgrades that do extra damage or give them extra health. 

By default, the Hit Rate is 0.25. That means they can be hit every quarter of a second.

Gamers are reloaded automatically, however they do not have unlimited ammunition. They can collect more at their base or from a supply crate.

 


Are you ready to arm yourself for adventure? Take the Quiz!

 

Changing Difficulty

Setting the difficulty level to "Easy" is great for entertaining young children for birthday parties or school events. For the Laser Tag theme, most of the defaults are exactly like Easy mode. The only difference is that players can be tagged once every 2 seconds (the longest possible time allowed by the system).

For the Live-Action Gaming themes, changing over to Easy mode also means players no longer run out of ammunition.

The setting of the difficulty level to "Standard" mode is perfect for teens and adult gamers. We select the "standard" mode when we are running team-building exercises for corporate teams, such as BHP or Coke. This is appropriate for the Live Action Gaming theme. 

Players can be tagged once every second.

As default, the red dot inside the scope flashes twice when you tag someone and 4 times when you kill them. 

The "Hard" mode is great if you want to make the gameplay hard!! We only use this difficulty level for gamers who have played before. Gamers can be tagged once every half second. Gamers get three hit points as a default. Recoil as on as a default. Players get limited ammo - the magazine size and reload times depend on which weapon emulation the player selects. The default is three hit points, rather than the normal five. This means, potentially, after only one and a half seconds you are heading back to your base camp for the Medic Box to get a respawn. 

Setting the difficulty level to "Legendary" is great for tournament players or veteran games. And it is WAY, way harder than "hard"! This puts gamers on a 0.1 Hit Rate, which means they can be tagged a massive TEN times every second.

BLAZE TAG: for the Blaze Tag theme, the change is made on the Target.

Each target has different timers which can be made easier or harder by changing between the four difficulties.

Changing Hit Rate

This option is available across themes. It changes how quickly a player can be hit (AKA "tagged"). The smaller the number, the harder.

Easiest: 2.00. Players can be tagged once every two seconds. This gives them plenty of time to duck and hide!

Hardest: 0.10. Players can be tagged ten times a second. They'll need to react quickly and get into cover the moment they've been hit.


Changing Emulation

For the Laser Tag theme, this won't do a lot. There are two types of emulations commonly used in this theme: Cobra (the "Tagger" reset) or Commando (the "Commando" reset). These have the same settings. The only difference is the sound effects. The Cobra sounds like pew-pew while the Commando is bam-bam. 

In Live Action Gaming, though, there's more potential. Battlefield ROYALE has 38 different emulations. Each of these has certain settings such as Range, Magazine Capacity, Rate of Fire, Damage Amount, etc.

Players in this theme can have up to four emulations at once. You can choose to give them a "Main" weapon and a "Side-arm". For example, they might have an RPG that uses Rockets as ammunition. Eventually, they run out of that ammo, and the system will switch them over to their second emulation, which could be a Pistol.

Damage Adjustment %

The best games are the close games.

When running a Live Action Gaming event, fine-tuning the difficulty for one or both teams can bring a surefire battle into something that could go either way. For example, when playing the Domination mission, gamers will remember the game they won by 10 seconds far more than then the game they won by 10 minutes!

While you can try to get even teams from the start, it's not always going to work. 

Damage Adjustment % changes how much damage a player does every time they make a hit. For example, at 130% damage, a pistol that used down 14 points of damage now does 18 points of damage. Their target that would have died in 7 - 8 shots now dies at 5 - 6 shots. That's a massive difference throughout a mission.


Scavenger

This feature goes hand-in-hand with the Supply Crate setting on the Battle Boxes. From the Supply Crates, gamers can collect new weapon emulations (such as Rifles, Mini Guns, or RPGs) or items that can heal them.

When Scavenger mode is enabled, gamers collect random items from the opponents they kill. They might be lucky and get a weapon upgrade or an item that will heal them, without going to the Supply Crate.

This can be applied to all teams, as an additional gameplay feature. Or to give a team that is losing by a mile an extra leg up.

It's a great idea to enable this mode if you are running Team Death Match with only one supply crate in the middle.


Summing Up

The SATR system has a wide variety of different options you can use to keep the games close and the action intense.

Every gamer, every game.

It's important to have everyone go home happy. If they play multiple games, walking away with a win is sure to leave a smile on their faces.

Use the game adjustments to make that happen.

 


©2025 All rights reserved

FatGalah