If you had the choice of how hard you want to make the gameplay for your live gaming missions, what would you choose?
Do you like to play easy or get challenged?
Just like in many video games in the SATR Laser Tag system the Game Masters or Gamers can select the difficulty level on the boot-up set difficulty level.
The SATR3 laser tag system offers four levels of difficulty:
Difficulty Setting: Easy Mode
The setting the difficulty level to "Easy" is great for entertaining young children for birthday parties or school events. If you set a gaming gun to easy this makes aiming easier. Plus players get unlimited ammo and automatically reloads. This works well with the Laser Tag or family-friendly theme.
When we run a mobile laser tag event, say for a kid's birthday party we always set our "phasers" to easy mode.
This mode config means gamers can be tagged only once every 2 seconds. Also, there is no recoil simulation meaning that the red dot inside the red dot scope remains on all the time. Also making it easy to play, all gaming guns have auto-reload. The default hit points are 5. More, players get unlimited ammo.
The setting the difficulty level to "standard" mode is perfect for teens and adult gamers.
We select "standard" mode when we are running team-building exercises for corporate teams, such as BHP or Coke. This is appropriate for the Battlefield LIVE theme. The gameplay when using "standard" is just that not easy, in other words, it is just a bit harder. Gamers need to reload themselves by pressing the red (left) button.
Players can be tagged once every second. And as default, the red dot inside the scope flashes twice when you tag someone and 4 times when you kill them (although this can be overwritten). The default hit points are 5. In this mode, gamers get limited ammo - the magazine size and reload times depend on which weapon emulation the player selects.
The hard mode is great if you want to make the gameplay hard!!
We only use this difficulty level for clan wars or tournaments. Gamers can be tagged once every half second. Gamers get three hit points as a default. Recoil as on as a default. Players get limited ammo - the magazine size and reload times depend on which weapon emulation the player selects. The default is three hit points, rather than the normal five.
This means, potentially, after only one and a half seconds you are heading back to your base camp for the Medic Box to get a respawn.
The setting the difficulty level to "Legendary" is great for tournament players or veteran games. And it is WAY, way harder than "hard"!
Do you want it easy-peasy?
Or do you like a real challenge?
Which difficulty level suits your style of gameplay?