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The #1 Secret to Player Engagement

Winners are Grinners

How Live-Action Gaming Captivates Teens & Gets Them Off Their Screens

 

If you want to succeed in live-action gaming, it's important to create an environment where your gamers feel like winners.


Creating suspense and challenge is vital to making memories for your laser tag gamers.


The Battlefield Sports philosophy is "every game, every gamer". 

We believe in producing the best possible experience for all players.


Players who have a great time are more likely to give your business positive reviews and share their experience with their family and friends.


 

secret to player engagement

The Secret: Make Subtle Adjustments in the Game-Play 

The secret to making your players happier is to get them more "wins". 

In this blog we will explain the secret on how to do this.

 

 

Key Takeaways

  1. Create Positive Experiences: Adjust gameplay to ensure balanced outcomes and foster a sense of accomplishment for all players, helping create happy memories and stronger connections with your brand.
  2. Subtle Game Adjustments: Use tools like the SATR laser tag system to tweak gameplay settings, ensuring fairer competition and at least one win for every team during a session. 
  3. Encourage Engagement: Reward players with certificates, encourage social media sharing of game stats, and provide incentives like return passes to boost loyalty and promote your business.

 

 

Here's how to ensure your gamers get more victories.

The team at Battlefield Sports recommends that a standard public Laser Tag session (i.e. a session where lots of gamers from different groups all play together to compete in mock battles) is scheduled to take 2 hours.


During the session, we run 4 x 15-minute missions.


This is usually 1 x "Domination" game

Next, play 1 x "TDM with Supply Crates"

Then play 2 x "Heist" (players often refer to this as the Money Game).


To see how to run these popular laser tag missions, click here. We usually run with Team Red vs Team Blue.

This way at least 50% of the group wins each round.


game marshals manage the game play

Games that go down to the wire are the most thrilling!

Sometimes it's hard to predict the skill levels of your teams, and sometimes it is impossible to get even teams.

That’s where Game Adjustments come in.


 

every child wins a prize

Leveling the Battlefield: Subtle Tweaks for Fair & Thrilling Gameplay


  If the Red Team thrashes the Blue Team in round one, then giving the Blue Team a bonus is a great way to start leveling the playing field. 


This can be achieved by adjusting their damage %, from 100% to 115%, or their hit rate, from 0.25 hits per second to 0.50 hits per second, giving them a little extra time to hide. If Team Red is thrashed in the second game of TMD, then we do more than a subtle tweak!! Games should be as close as possible. 

 The adjustment is enough advantage to get close to a win. Just enough to get them close to the line. 

  Especially with little kids, they can run out of morale fast

 Remember, the gamers are not aware of the Game Marshal adjusting the system (and neither are their parents!). 

Our goal is that each team will win at least one round by the end of the four games.


 

If Team Red has won the first 3 rounds, then we endeavor to guarantee that the Team Blue will win the last game.


Say you're running a four-game session. At the end of game 1, assess the groups. If the game is close, leave the teams as they are, no adjustments are needed.  If not, then you should start using the Game Adjustments on your controller. There are many ways to adjust the game. The most important is Damage Adjustment. To lessen the amount of damage players are inflicting (stronger team) go below 100. Start with 90, then 80, then 70, etc.


 For the other team, increase their damage: to 110, 120, 130, etc. You want to keep adjusting the game until you have the teams roughly even for the next two games. If by the end of the third game, the weaker team still hasn't won, give them as many advantages as needed to get them a win.


This could be as significant as 50% vs 200% and adjusting the hit rate to 0.1 vs 2.00! The game adjustment menu allows for quick changes the players don't physically see you making.  It's important to note that some clued-in players will notice significant differences, such as the 2.00 hit rate.


However, it is better to get the team a win, even if they realize they've been put on "easy mode". 


Sometimes groups are not even.

For example, in a public session, we might have one team that has 10 players and the other team has 15 players. 

Or one team has much older gamers versus younger ones. It is clear to everyone that the teams are lopsided. But the groups do not want to split up. In this case, you can let the players know you are going to make some game adjustments. Such as upgrading the players on the weaker team to a more powerful weapon emulation. Instead of starting with an Automatic Pistol, they will start with a Common Assault Rifle.



 

mini victories

Little Victories!

The Battlefield Sports missions, like TDM and Heist, ensure incremental successes throughout the game.

        Having a bunch of mini successes is vital.

Domination

For example, in the game Domination players get a "mini-victory" every time they can get the central objective and successfully shoot it to their team's color.

This builds up their enjoyment.

TDM with Supply Crates

Our brand of TDM has two in-built mini-victories. 

The first is eliminating one of the opposition players. This is a point towards their team victory. 

Battlefield Sports' SATR system has integrated hit-feedback. This is the foundation of our patented technology.

Gamers get sound effects and light effects to let them know when they've got the other guy!

The second is for a player to get a bonus from a supply crate. This could be extra ammo, a better weapon emulation, or an in-game item like bandages.

This is great because it is pretty easy for players to sneak up to the supply crate! They get an adrenalin rush for successfully getting an upgrade.

 

Heist

Heist is one of our most popular SATR games. There are three potential success moments in this game.


The first is collecting virtual money from the Money Dropbox. The SFX says: "Money Collected!" This is a dopamine hit of success.

The second mini-victory is successfully depositing their virtual cash into their team's Vault. 

The third is stealing virtual money from the opponents' Vault. This is thrilling!



WHO Highlights: Ditch Screens, Embrace Story-Driven Play for Healthier Kids & Teens


The World Health Organization published guidelines for healthy development for kids and teens. “Evidence indicates that greater time spent in sedentary behavior, especially recreational screen time, is related to poorer health outcomes,” the guidelines stated.


“For example, higher duration of screen time (including TV viewing) is associated with poorer fitness and cardiometabolic health in children and adolescents.” The key to immersive entertainment is the players getting engrossed in the story. 


 So, our live-action games have both plot and scene. The winning tactic is this: give the players what they want. And what do gamers crave? A challenge, social interaction, emotional engagement, bragging rights, and the chance to dive headfirst into a captivating story.

 

encourage reviews

Connecting With Your Brand 


 What we do at laser tag is entertainment.

 It is not a sport. 

 It is different if you are running a Monday Night League or competitive Clan Wars. In this case, you could have a "take no prisoners" approach. 

However, even when we do run tournaments in our Clan Wars we recommend having 5 gamers in a team. People love to connect on social media nowadays. Encourage players to connect with your brand via Facebook, Instagram, TikTok, etc. 

If the gamers have a sense of "winning" then they will more likely engage with your brand. Encourage gamers to post their experience on their socials.

 

Update Regarding Battle Royale Games

The only exception to playing in teams (red v blue) rule of thumb is the Battle Royale LIVE game.

With the popularity of FORTNITE and PUBG, we can play a Battle Royale style game.

In Battle Royale the field of play starts quite large and as the game goes on the field of play shrinks so the players are drawn into close-quarters combat.

Even with this winner-takes-all survival type game, we usually play in squads or duos.


Rather than every gamer for themselves! That way at least two or three players or a team of players will win that round. The other consideration with the Battle Royale game, since there are no respawns, it can over very quickly.

Typically a Battle Royale game can only go for 3 or 4 minutes.

If we do play a free-for-all, we generally play this game as the very last mission in the event.


Conclusion

Live-action gaming is more than just fun—it’s a powerful tool to engage teens, get them off their screens, and create lasting memories.


By crafting balanced games, building suspense, and ensuring every player feels like a winner, you can captivate your audience and keep them coming back for more.


Ready to create unforgettable gaming experiences?

Check out our live-action gaming guides and start engaging your players today!


 


 


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