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Screens to Strategy: How Many Laser Taggers Do You Really Need?


Are you asking yourself: “How Many Laser Taggers are Right for me?” We’ve Gotcha!


Tell me if this sounds familiar. Lunchtime on the second day of camp, the counselors looked up to see a couple of dozen kids sitting under a tree, faces glued to their phones. The morning's “craft fest” had been undercut by the siren song of screens.

 

cater for big crowds

That lunch break suddenly felt like a last-ditch rescue: “Okay, everyone. Phones off, let’s gear up, head to the battle zone!” Michael announced.

It was one of the few activities that the kiddos would drag themselves away from their devices.

But Michael knew, when he saw the kids' faces lit up with excitement, not the glow of a screen.

When he saw them working as a team, scanning hedges, darting between trees, he knew they were on to a winner. 

 

But that ephemeral win has a foundation in logistics: how many laser tag sets do you really need to keep those campers moving, not waiting?


If you’re planning to add live‑action gaming to your summer camp, resort, or outdoor adventure facility, nailing your tagger count is critical. Especially if you entertain large groups, if your kit is too small, you’ll end up with long lines, disengaged kids, and wasted potential. Throughput and rotation efficiency matter far more here than in a boutique indoor venue.


In this blog, we'll walk you through the “how many is enough” math (with real numbers), explore best practices, flag pitfalls, and show how you can use laser tag to get kids off screens and into the great outdoors. (Yes. Of course, you can order more taggers later. But getting started right matters.)

 

avoid bottlenecks

Why the “right-sized kit” Avoids Bottlenecks 


 Before diving into formulas, let’s understand where your headwinds are.

Idle time kills engagement. If a child finishes a round and then has to wait 10 or even 20 minutes to rejoin, enthusiasm drops sharply. In a summer camp setting, the margins for attention are thin. 

Field constraints. Outdoors, you may have a few acres of playing terrain, but you also have to consider boundaries, distance to the amenities, and staff supervision.

In short, when you undersize your fleet, wait times don’t just grow linearly; they can cascade.

 

Rule of Thumb: Add 10% Buffer


 A safe thumb rule is: Take the number of players you want playing at once, then add 10%. Let's face it, in the middle of an event when dozens, or even hundreds of kiddos are present, you cannot spare the time to investigate what caused a sticky trigger or flat battery. That buffer covers any glitches and gives you some wiggle room.


We recommend that for a mobile laser tag business where 12 people play at once, you should order 13 taggers (i.e., 12 + 10%). If you skimp and go with only 12, you'll raise your stress stakes.


 For a fixed small arena or outdoor venue where you want 24 players to play at once, then we recommend ordering 26 taggers (24 + 10%).  To support truly large groups, say, 48 players at once, you’d want at least 50 taggers. These are baseline numbers.


If your camp regularly splits into multiple simultaneous skirmishes, or if you run back-to-back waves, you’ll need more to keep everyone active. Also, note that taggers aren't the only constraint; staffing and field design can also limit throughput.


Battlefield Sports SATR3 scales well. We’ve supported world record events, such as a large game that hosted 436 players at once.


Sample Scenarios for Camps and Adventure Parks


Let’s walk through a few hypotheticals, but realistic, setups to illustrate how many taggers you’d order, and why.


small groups for laser tag

Scenario One: A Micro Camp module: 12 players at a time


 You schedule laser tag as a side activity between hikes and other activities.

You want no more than 12 players in the field at once. Use the rule of thumb:

Base: 12

Buffer: +10% → 1.2 ≈ 2

Arsenal: 12 to 14

This gives you a spare unit to swap in when needed. It supports flexibility, allowing you to have a replacement if needed.

 

Mirco Cap

Recommended Pack:

* Mirco Cap: 13 to 14 taggers

* 1 master controller

* 3 or 4 battle boxes (game props)

* 1 spares kit

* 1 radio repeater (boost the radio signal)

* 12 blue headbands

* 12 red headbands

* 4 to 6 battery chargers

* 1 volt meter


 

 

small to medium size groups for laser tag

Scenario Two: Small group, 24 players at once


Many camps divide campers into groups and rotate them into different activities throughout the day.

Say you want 24 players in the field at once. Use the rule of thumb:


Base: 24

 Buffer: +10% → 2.4 ≈ 3

Arsenal: 26 to 28

We recommend a set of 26 taggers plus accessories. At 27 or 28, you still have a couple of spares for contingencies. This year, Battlefield Sports is celebrating its 26th year in the business.  We have an 

Anniversary Special: Order 26 or more new laser taggers, and we will include the new SATR-Go software, dipole antenna, and digital radio dongle for only $26 (or £26 or €26). This offer is for a limited time.



 

Small Cap

Recommended Pack:

* Small Cap: 26 to 27 taggers

* 1 master controller

* 4 or 5 battle boxes (game props) 

* 1 spares kit 

* 1 radio repeater (boost the radio signal) 

* 24 blue headbands * 24 red headbands 

* 8 to 12 battery chargers (if you are in a super busy indoor arena, then get one charger for each tagger)

* 1 volt meter

* 1 SATR-Go Scoreboard Bundle


 

mid size groups for laser tag

Scenario Three: Medium Group, 48 players at once


Let’s say you run large camp-wide battles. For 48 in play:


Base: 48

 Buffer: +10% → 4.8 ≈ 5

Arsenal: 50 to 55

If you are booking 48 players per event, then we recommend getting a minimum of 50 taggers. Going to 53 gives you peace of mind that the show will go on!


As well as manufacturing the equipment, our team has been running laser tag at Thunderbird Park since 2002.

Not only has this given us a great place to field test our innovations. It has also given us real-world experience in entertaining and engaging groups of all types.

 

 We’ve run hundreds of camps, combining outdoor learning, teamwork, and high-energy fun.  Here’s what a typical three-day program looks like. Day one welcomes the cohort with icebreaker games, cabin orientation, and a guided rainforest discovery walk. The students rotate between thunder egg fossicking and archery. Evenings feature campfires and connection.


Day two is packed with adrenaline as students tackle the high ropes course, or low ropes, and team initiatives for younger groups. Rotating through mini-golf or pickleball.  Night two is a fun evening of trivia and team games. On day three, the entire cohort comes together for the camp’s grand finale: a huge outdoor laser tag battle. Across rainforest terrain, all 50 students show up for an epic showdown that leaves everyone buzzing with excitement and unforgettable memories. And better still, all in one place, ready to get on the bus to go home. 

 


Medium Cap

Recommended Pack: 

* Mid Cap: 53 to 55 taggers

* 1 master controller

* 4 or 5 battle boxes (game props) 

* 2 spares kits 

* 1 radio repeater (boost the radio signal) 

* 48 blue headbands

* 48 red headbands 

 * 24 to 30 battery chargers 

* 1 volt meter 

* 1 SATR-Go Scoreboard Bundle

 

 

mid size groups for laser tag

Scenario Four: Multiple Groups, 48 or more players at once


Suppose your facility can host two fields in parallel, each running 24 players at once (meaning you'll want 48 players playing concurrently, but split). Or you want to run one staffed event and do another as a rental. Then:


Field 1: 24 + buffer = ~26 

Field 2: 24 + buffer = ~26 

Shared spares: add maybe 5 extras for rotation 

Arsenal: 55 to 60

This gives you operational flexibility and faster rotation between waves. Or running a couple of different events simultaneously.


A successful Paintball and Laser Tag field in Denmark, Shoot to Thrill, has eight fields in close proximity. Because the SATR3 system enables you to have eight separate battle groups, games can be played on these “maps” without crossfire. 

 


Large Cap

Recommended Pack: 

* Large Cap: 55 to 60 taggers

* 2 master controllers

* 6 or 8 battle boxes (game props) 

* 2 spares kits 

* 2 radio repeaters

* 48 blue headbands

* 48 red headbands

* 48 black headbands

* 48 green headbands

 * 30 to 36 battery chargers 

* 1 volt meter 

* 2 SATR-Go Scoreboard Bundles

 

 

very large size groups for laser tag

Scenario Five: Large Groups, 96 or more players at once


If you run a large Summer Camp or want to cater for huge groups, then you'll want to go big! The great thing about the SATR3 live-action gaming system you can entertain enormous groups with fewer staff. For example:


Base: 96

Buffer: +10% → 9.6 ≈ 10 

 Arsenal: 100 to 110

 

This enables you to engage an entire Year level of a school or very large groups. We've entertained many youth groups and Christian camps where 100 or even 285 players at once.


Having a second Controller on hand means a crew member can reset a player, e.g. they've been set to the wrong team.

 




 


Mega Cap

Recommended Pack: 

* Mega Cap: 100 to 110 taggers

* 2 master controllers (the 2nd controller should be set as 'untimed')

* 6 or 8 battle boxes (game props) 

* 2 or 3 spares kits 

* 2 radio repeaters

* 96 blue headbands

* 96 red headbands

* 96 black headbands

* 96 green headbands

 * 40 to 50 battery chargers 

* 1 volt meter 

* 1 or 2 SATR-Go Scoreboard Bundles

 

 

 

Why “you can always order more later” is a dangerous mindset

Yes, you can scale later, but starting too lean carries risks.


First impressions matter. Kids forced to wait for 10 to 20 minutes or more hurt their satisfaction, momentum, and word-of-mouth.

Operational friction compounds. Running smooth transitions becomes harder when every wave is jammed.

Maintenance and repairs can eat into your working pool. Every tagger that goes offline should ideally be backed up immediately.

Bulk discounts or shipping logistics. Larger orders often result in lower costs per unit or reduced freight hassles.

Psychological perception. When campers see “everyone’s got a tagger in hand,” the activity feels robust. When half the kids are on the sidelines, it looks less.


So, while you can scale later, it's wiser to launch with a buffer built in.


 

Choosing robust gear & How to Play Flexibly


The ability to play both indoors and outdoors gives you maximum flexibility. 

You need taggers built for rough terrain, sun, humidity, occasional scrapes, and drops.

That’s why we recommend investing in rugged, modular outdoor gear (like Awesome Cobra) that can sustain repeated use in wooded environments.

The SATR3 system is designed to support large-scale battles with fewer staff. The master controller uses a digital radio mesh that gets daisy-chained across the battle boxes and radio repeaters. So, one zap can start everyone at once.

This allows your staff to focus on game flow, rather than fiddling with hardware. Again, these live-action experiences are powerful tools to lure kids and teens off screens and into real-world engagement. Many camps now advertise laser tag as an outdoor attraction precisely because of that promise.



 

The Bottom Line


Getting the tagger count right isn’t just a numbers game; it’s the difference between a program that flows and one that fizzles. If you’re serious about creating an outdoor experience that actually pulls kids off their screens and keeps them begging for “just one more game,” then don’t shortchange your arsenal.


When every player’s got a tagger in hand, the energy stays high, the rotations stay smooth, and the kids stay off their phones. That’s what turns a simple activity into a camp highlight.

Sure, you can always add more gear later. But starting with the right-sized kit from day one means fewer headaches, happier campers, and a lot more high-fives. At Battlefield Sports, we’ve spent 26 years helping camps, resorts, and adventure parks get this right from day one. Whether you need 12, 26, or 110 taggers, we’ll help you size your kit to match your ambitions and your crowd.

We know what works and what doesn’t when it comes to keeping large groups fully engaged. So, if you’re ready to turn downtime into game time, apply for a consultation to get a custom Battlefield Blueprint and make sure your next event is remembered for the action, not the waiting around.

Because when the game runs smoothly, everyone wins.



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