 
        
Expand your imagination with this dynamic wand casting game. Perfect for kids and the young-at-heart.
In Mage Quest, you play as a Mage. Armed with an e-Wand you cast spells, collect items, and achieve victory!
      
    
 
  Every mage has an e-Wand. Everyone begins the quest with a basic spell, no items and 100 Health Points.
If someone hits you with a spell, you take damage, losing some Health Points. Your wand will flash and make an "ouch" sound effect.
If you run out of Health Points, then you're dead!
You'll need to return to your base camp to get a resurrection. At the camp will be a chest. Once you're close enough to the chest, it will revive you and you're back in the game (ready to unleash some payback!)
The damage-dying-revive sequence is done entirely via computer. This is a key aspect of player engagement! When you get a player out, they go out! There is no need to monitor the dead or rely on an honor system.
Every Player Plays Every Minute
Even when "dead" mages have something to do. They walk (or run!) back to their base camp. If your players are waiting around, you have bored players! With the e-LARP system, that isn't an issue. The sooner they are back to their base, the sooner they are in the game once more.
        
      
The key innovation of the e-LARP system is "hit feedback".
When a mage hits their opponent their e-Wand will talk to them. This gives an instant thrill!
Here's an example of some sound effects they will hear:
 
   
   
  
      
    
Another favorite is the voice-over, "You're dead", which plays every time a dead mage attempts an attack.
This makes group organization super easy. If a made is dead, they're dead! No questions. No arguments. Plenty of fun.
      
    
Battlefield Sports has developed several compelling quests that are simple to run, easy to duplicate, and - most importantly - guaranteed to engage your players.
These quests have been designed to be straightforward and thrilling.
Gather all mages, its time raid the other team's base and collect their flag!
The e-LARP system supports up to five teams at once (Red, Blue, Green, Yellow and/or Purple). This means you can have several teams of mages fighting each other, all on the same field of play.
This quest promises lots of action with two teams or five.
Each team has one Battle Chest set as a "Flag Chest". They will need to defend it while other members of their team trying to collect flags from a different base.
To earn a point, a mage must perform the follow feat of prowess: sneak over to another team's Flag Chest, cast a spell on that chest (they'll hear Flag Collected), then race back to their base camp without dying, cast a spell on their own chest (they'll hear Flag Returned). Once the flag is in their base, they've scored one point!
Multiple flags can be in play at once.
When a mage is carrying a flag, the tip of their wand will glow magenta to indicate they have a flag (and their opponents should try to kill them! oh no!)
This an awesome, dynamic adventure that requires teamwork to achieve victory.
      
    
      
    
 
  
Battle Chests are devices used to run the Mage Quest experience efficiently.
One of the primary jobs of a Battle Chest is to revive the mages. Unlike with a lot of LARPs, where players must wait on the field for a set amount of time (for example, 1 minute), mages return to the Battle Chest, at their base camp, and are back into the quest.
This gives the game flow.
Mages can work together to push back their opponents, only for the enemy party to come back in force!
The Battle Chest keeps track of the times it revives a mage.
Battle Chests change the game. Because a staff member isn't required to watch players or indicate to them when they can return to the quest, LARP adventures can be operated with very few organizers. Only one organizer is needed up for to 25 players. And with an assistant, an organizer can typically handle up to 80 people at once.·
This option makes LARP adventures so easy to run.
When an adventure is over, choose the "Switch Box Team" on your controller, and - hey, presto! - the teams have switched on the boxes. There's no need to move any equipment around and can be done while adventurers swap sides.
We always recommend that the teams always start at a new location for each adventure. For example, when playing Treasure Hunt, parties start at each end. When the first round is over, they swap ends and do it again. This keeps the adventure new and exciting.
      
    
Setting up a new adventure is quick and efficient. When the user switches on the Battle Chest, it will display a simple menu with all the presets. For example: Flag Chest (used in Capture the Flag)
The user finds the setting they need and then presses select. The Battle Chest then launches with all the settings they need to run the adventure in a couple of seconds.
Furthermore, the Battle Chest can be set to the exact requirement and "locked". This means the moment it's switched on, it loads the chosen setting without needing to press any buttons or go through any menus. Since it's "locked" it would need to be "unlocked" via a Full Controller to change the setting.
So you can set & forget!
This is great for a LARP group that already has their adventures and just needs a Chest to revive the adventurers.
 
  One of our most popular game mechanics is the "Supply Crate". Our laser tag players get super hyped when they collect new weapons and awesome items.
Based on this success, we've decided to include a similar mechanic in Mage Quest!
It's called the "Loot Chest".
All mages start with a basic spell and no items, but if they get over to a Loot Chest that can change. So long as their nearby and alive, they will collect new loot from the chest. There is no need to press any buttons or cast any spells - it happens automatically.
What mages collect from the chest is randomised based on a rarity system. The more powerful the item or spell, the less chance it will appear.
Mages will likely have to try their luck a few times before they collect a powerful spell.
And, of course, the other party is trying to do the same thing!
This creates a secondary objective and adds a new paradigm to the adventure.
 
  
The Battlefield Sports brand is founded on Team Victories.
Instead of a single player ranking at the top of a leaderboard, an entire team (AKA "adventuring party") gets the win. After all, there is nothing like the thrill of "Victory!!".
      If the game has two teams, that means half the players win every round. WOW!
    
This system supports up to 5 teams. Perfect for LARPs with smaller groups all battling it out.
The standard system allows the operator to announce the winning team. The Controller will ask if it should announce the winner, if yes, all the wands on the field will say "Red Team is Victorious" or "Blue Team is Victorious".
That way everyone knows who won at the same time.
Cue the cheers.
With the scoreboard, you can bring the victory to the big screen. The Scoreboard gives real-time updates throughout the game on the scores, letting any spectators know how well each team is doing.
When the game is over, players can come back and find the names of their wands. The Scoreboard automatically assigns the wands an "alias" if it doesn't already have one (no configuration necessary). The most helpful player for each team will have their alias appear on the screen. For Capture the Flag, this is the mage who returned the most number of flags.
 
  
Excited to bring Tech to LARP?
Get on the Waitlist!
       We'll be sending people on the waitlist the updates as they are published. You'll be among the first to know when the e-Wand is available for purchase.
    
      
    
 
  
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