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Technical Questions 

FAQ SECTION 4: Technical Questions

Q: What's Special About the Battlefield Sports Laser Tag System?

Key Patented Feature

Battlefield Sports' game changing patented feature is the peer to peer digital radio hit feedback system. Only Battlefield Sports has this technology as this technology is not licensed to any third parties. What this means is when player hits, wounds, kills, makes a critical hit the shooting gaming gun tells them the result of their shot by voice over and flashing of the red dot scope. This is critical because in other systems gamers know they are hit but don’t realise they are also hitting the opposition. Knowing they are being successful is very important for high level of gamer satisfaction with the simulation.


How Does the Battlefield Sports' Laser Tag System Work? 

A: How does it work? SATR3 supports 285 different weapons, spells and healing devices; collectively these are known as emulations. The term emulation and weapon can be used interchangeably.

At the most basic level, i.e. hitting your target, you choose a gaming gun (or battlefield prop) aim at another player’s infrared sensors and pull the trigger. New to SATR3.0 the system’s digital-infrared has fixed or variable damage. The optional variable damage is the default in fantasy genre. Either way, when the opponent is reduced to 0 hit points, they “die”.  Depending on the mission, gamers return to their base (where a medic box is located) for a respawn.

Players can be healed by medic boxes or by other gamers with special emulations like “First aid”. Each time a gamer hits another player, the attacking gamer receives confirmation of the hit:

  • by flashing of the red-dot inside the scope
  • by Sound Effects played on the attacker’s gaming gun
  • by the flashing of the opponent’s head sensor light.

SATR3 can be installed on a range of devices to look like all sorts of weapons and other props however typically they are some sort of “gun” and therefore in this document the term “Gaming Gun” is used to distinguish them from real firearms.

For all genres except for Battlefield Tag (Laser Tag) players can be assigned multiple emulations on one gaming gun. In Battlefield Tag players only get one emulation.

New SATR3 is the concept of Slots.

Gamers can only use one emulation at a time but can switch between emulations. In typical game-play gamers are allocated 2 slots. For example, a gamer plays the Team Medic, the medic will have a primary weapon still that will be in slot 1 such as a P90 and then in slot 2, the medic will have an emulation “first aid”, so the medic can give health points back to the other players. Switching between slot 1 and slot 2 takes one second per swap via holding down the mode (black) button. In SATR3 there is up to 8 slots (this is useful for spell casters). To make a simulation manageable, a device is set to a Genre (configured to All). A Genre limits the options available so that only options that make sense to that Genre can be found on the menus. Most operations will stick with a single genre that suits their business needs. The device remembers what the device was set to last time: so you can set & forget.  The simplest genre setting is “Battlefield Tag”.

Best Gamers Experience

What's The Science Behind The Game?

When a gaming gun “shoots” an infrared beam is focused and sent towards an opposition sensor. If the opposition sensor receives a hit, the target gamer takes damage. The result of the hit is radioed from the target to the shooter. The shooter’s gaming gun then tells the shooter what the effect was such as Hit (target still above half health), wound (target now below half health), kill (you killed the target), dead already (you shot a target that was already dead).

Border Commando

Explain the Components & the Optoelectronics of the System

The opto-electronics of the system consists of number components.

Electronic Trigger Switch 

In a game pull the trigger to shoot! But when you are configuring a gaming gun or unit, then the red/load button and black/model button act like up/down and the trigger acts like an “enter” key.

Reload and Mode Buttons

In a game the black/mode button toggles between fully automatic and semi automatic fire. This button can also be used to change slots when held down for more than 1 second.

Predator Muzzle Flash Board

The predator muzzle flash has a central infrared (IR) emitter, the TSAL6100 surrounded by 9 coloured LED’s for the muzzle flash. There are 3 red, 3 blue and 3 white LEDs. The IR emitter and the muzzle flash LEDs are lensed to create a tight beam.

Optical Glass Precision Lens

Battlefield Sports uses the highest quality components, including the precision glass lens. The lens focuses the infrared beam.  For combat rifles, sniper rifles and machine guns a very tight long focal length lens is used. For sub machine guns a wider beam is used.

Water Resistant Speaker 

Part of Battlefield Sports commitment for a weather-resistant product (so you can play either indoors or outdoors) we use a marine grade speaker. For the sound effects each model has a speaker to reproduce the myriad of sound effects included in SATR 3. These are specially designed water resistance speakers suitable for outdoor use, even in showers or rain.

Barrel Sensor

A forward facing infrared sensor is mounted onto the top surface of each gaming gun model including SATR AIR. This is a standard inclusion. The barrel sensor penalizes blind firing. 

Head Sensors

Also standard in the Battlefield Sports laser tag system are the head infrared sensors. This consists of 2 domes.  Each dome has 3 TSOP receiving modules. The effect is to accept 360 degree shots. Typically a shot on a head sensor does 25% more damage than a shot on the barrel sensor. Head sensors have a clip for simple mounting. The head band supplied by Battlefield Sports is designed to work with the clip. Notice this sensor is attached physically to the gaming guns via a cable, this is a great advantage as they don’t get lost or unpaired, plus they can be powered from the single powerful battery that drives the entire system.

Wireless head sensors are not practical in a commercial environment. Each head sensor has a blue and red LED. One of these will flash when hit and stay on when the gamer is dead. A special version of the head sensor is available for short range melee attack simulation where the blue LED is replaced with a wide angle IR emitter. This is especially useful for monster attacks such as a Zombie.

SD Card

There are more than 11,000 sound effects in the SATR3 system. The data files for configuration and all sound effects are stored on a SD card. SATR3 uses a high powered Class 10 SD card. 

CC1101 RF Module

The radio system uses the Texas Instruments CCC1101 module on the 433mhz band. This is a very efficient low powered RF transmitter/receiver.

Liquid Crystal Display

Each SATR unit comes a weather resistant display. The display has a 4 lines each with 16 characters per line back lit LCD. This has special water-resistant seals so the display is suitable for outdoor use.

Red Dot scope

Except for the Morita Sniper Rifle, every gaming gun comes with a fully integrated custom made 30mm red dot scope. These scopes are especially rugged, ideal for tough commercial use. Integration means that patented hit feedback system causes the scope to flash when a target is hit. A very practical feature is that scope is powered from the main PCB, these means when you turn off your gaming gun, the scope also turns off. More, a fully integrated red dot scope means that “recoil” can be simulated by turning off the scope for a short period after each shot making only the first shot truly accurate. The recoil time depends on the difficulty level and the weapon emulation selected. Not some weapons have no recoil. This is the battery efficient solution to providing the “effect” of recoil on aiming. Vitally important in a commercial environment where you need you gaming guns to keep going all day!

Battery Power

Except for SATR AIR and the Blaster, all SATR AIR units have a 4000mAh nickel metal hydride battery. A properly conditioned charged battery will provide around 16 hours of simulation time or game time before requiring a recharge. Careful design has gone into all aspects of the computer electronics that form the SATR system to minimise battery drain. SATR AIR can be provided external power (7.2volts) or can have a 7.4v lithium Ion battery installed in the battery compartment. The Blaster also requires a lithium battery.

battlefield business

Why Is Battlefield Sports & Its SATR Technology Better? 

Because SATR 3 is built on 18 years of real world commercial experience where everything is tried and tested on working commercial battlefields, SATR 3 has a tremendous number of refinements that make this the best system for commercial laser tag applications. It is also incredibly flexible as the system also encompasses in one unified game system features requested by operators from across the World.

As well as the key elements of robustness and reliability, SATR delivers fantastic immersive live gaming experiences with the best possible staff to gamer ratio. Battlefield Sports truly understands that staff time is the most expensive element of any battlefield operation so development has been driven to automate functions previously done by staff.Central to the development of SATR 3 is in built support for the most popular missions.

These missions work well indoors or outdoors. Missions include electronic Capture the Flag, Domination, Death Match (with optional advanced features) and Heist. To get a good idea of some of the features of SATR 3 check out the videos at https://battlefieldsports.com/blog/satr3-explainer-videos

To really delve into the features of the SATR 3 system read the user guide, click here

Battlefield Sports

Is the New SATR3 Backwardly Compatible? 

SATR 3 is not compatible with previous versions of SATR 1 or SATR 2 series. This is because the shot packet now has bits for 7 teams and 8 battles plus a bit for the flag capture. However, upgrading from SATR 1 or SATR 2 is generally as simple as replacing the main PCB. SATR 3 code is too large to fit onto the older SATR 1 and SATR 2 dsPICs.


Q: Why does Battlefield Sports make metal gaming guns?

A: Yes. In fact we make both polycarbonate and metal models. Both have their place. The main emphasis of our gaming gun design is durability. You can't expect to run a commercial business if all you do is provide a plastic gun they could have purchased at Wal-Mart. In this fantasy creation business, the props used are vital to suspend disbelief, our gaming guns do just that. More than that, they need to be robust. We have hundreds of thousands of players all over the world it's something that ALL of the other manufacturers put together don't have. They just don't have the experience we do. Kids love an authentic look and feel of the design of our gaming guns. Plus our designs are durable and maintainable. Ask your local consultant for more details.

Q: What's the usual delivery time for the gaming guns?

A: Depending on the model you select the Gaming guns are usually shipped 4 to 8 weeks from cleared funds deposit.

Q: What's the usual delivery time for the battlefield hero inflatables?

A: 12 weeks (as they are shipped by sea).

Q: Do you guys offer tech support?

A:  Yes. The most important part of support of course is to make the gaming guns robust, water resistant and easy to use people, needing little support. Of course, we do provide ongoing tech support. Taking care of our customers is one of Battlefield Sports's founding values and our service team is the embodiment of that commitment. If you ever are in need of help with your Battlefield Sports equipment get in contact with us via chat, phone, or email; we are here for you. 

Q: What sort of warranty do you offer?

A: Read the Full Warranty terms, here.

Q: Are Batteries included with the gaming guns?

A: Yes, you get 1 battery per gun, included. If you want, spare batteries, then you will need 7.2 volt NiMH batteries (we recommend 4,000mAh or more, but 3,000mAh+ is ok). The lower the ampage just means you will need to re-charge more often. You will also need a charger. When you first get your gaming gun you will need to "condition" the battery. To do this you will need to first discharge the battery, then re-charge it, then repeat. We recommend charging the batteries at 1 amp or less, this might take a little longer but it extends your battery's life. These batteries last for ages, we have been using the same batteries for going on 2-3 years. The 4,000mAh batteries last for a lot of game play. Roughly 16 hours, depending on how much a player shoots. Any 7.2v 3,000amp or better Radio Controlled car 6-cell battery will suit. Battlefield Sports can provide you with these. The Blaster model has a Litho-ion battery. When shipping to some international destinations this model is shipped batteries not included. 

Q: The sport is called "Battlefield LIVE" but it also known as "Laser Skirmish" are there any actual lasers?

A: There are no lasers used in our units. In fact we use infrared, similar to your TV remote control. In fact at Battlefield Sports™ we believe our equipment is safe, as detailed in our Safety Certificate. You might also like to read our Safety Report.

ce markQ: Does the kit have CE certification?

A: Yes. Both the classic and the new SATR systems have full CE certification. Visit our Compliance page for the full report and certifications, click here.

Q: Are the new releases of SATR software backwardly compatible with previous releases?

Version SATR3 is not backwardly compatible with SATR2 and SATR1 series.

Version 2.0+ is mostly compatible with 1.x series code. It is recommended that all devices are upgraded to 2.0 code starting with the master controllers and battle boxes and then all the gaming guns.

A 2.0 master controller Pause IR and Resume IR commands will not work on gaming guns with any release of 1.x series code.   All new features in SATR 2.0+ code will not work with gaming guns on 1.6a code.

When using a 1.6a master controller with target gaming guns on 2.0+ the following functions will not work Pause IR, Resume IR and Set/Chg Weapons.
SATR 1.6.5, 1.6a and 1.5 is compatible with 1.4 code. Note code earlier than 1.4 is partially incompatible.

Version 1.4 and later of SATR is backwardly compatible with older versions of SATR with the following limitations:
•    An ammunition box must be version 1.4 to reload gaming guns with 1.4 code loaded
•    A medic box must be 1.3a or later to re-spawn a gaming gun with 1.3 or later code
•    A master controller must be 1.3a or later code to re-spawn gaming guns with 1.3 or later code
•    A master controller must be 1.4 code or later to reload 1.4 code version gaming guns
•    Gaming guns will only get the new features if they are upgraded to the current code version.
•    For a gaming gun to use the kill mode, the target gaming guns also require 1.4 or later code version.

This means an existing operator getting new gaming guns or upgrading old gaming guns should first upgrade their medic boxes, ammunition boxes and master controllers (referee guns). Gaming guns of different versions of 1.x and 2.0y code can work together fine, so there is no need to upgrade all of their gaming guns to the most recent code unless they want the features of the new code.

For the latest innovation in live gaming, upgrade all your gaming guns to SATR3.