This example of a mobile laser tag evert which has up to 20 gamers at a time playing.
In this example we have 10 blue Cobras and 10 red Cobras. We actually packed 22 units (10% spares).
In this example inflatable field our "instant" maze we had:
This would enable you 120 per hour throughput. If you charge $5 for 5 minute that would be approximately $600 per hour at full capacity. A second set of gaming guns can boost the throughput to 170 or 180 gamers per hour. Because you could get through a game roughly every 7 minutes since you would be kitting out one group of gamers, while the first group were playing.
A step by step operations guide is avialable for download from the Battlefield Sports University.
This guide includes marketing, web site recommendations, configuring all the SATR 3 equipment and how to run Domination, Team Death Match and Electronic Capture the Flag games. Using the inflatables is also covered in the operations guide.
With SATR3 you have a choice of genres for your equipment.
For mobile operations the most common genres are Battlefield LIVE and Battlefield TAG.
Battlefield LIVE genre closely mimics the first-person shooter games and is aimed at more mature gamers.
Battlefield TAG is more like traditional science fiction themed laser tag and is therefore suitable for schools and younger children.
Generally, with mobile operations, especially inflatables, the engagement is close quarters. For safety it is best if the gamers that expose themselves to fire are quickly killed (or deactivated in Battlefield TAG terminology) so they don’t get too close to the opposition players.
The best way to achieve this is to use a low hit rate.
The hit rate is the minimum time between hits, the lower the hit rate, the harder the simulation. The hit rate can be set as low as 1/10 of a second or as high as 2 seconds. For mobile events we recommend 0.5 second hit rate.
If you have doorways, make sure that the gamers do not run through doors, to avoid high speed collisions. Gamers are not to jump through windows or move the inflatables (or any other objects placed to provide cover). Make sure gamers do no jump over cover of any type.
Using the SATR System set all gaming guns to "HARD" mode if you have SATR version 1.6 or if you have SATR version 2.0 you can set the units to “Laser Tag Set Team Blue/Red”. Both settings are similar and work well for tight terrains. Here's how to set the gaming guns to Hard Mode if you have SATR v1.6.
|Reloads||Hit Intervals||Hit Points||Recoil|
|Limited/no automatic reloads - gamers must press the left (red) button to reload||Minimum time between hits - half a second||Default health - 3HP||Recoil simulation (which turns off the scope power) yes, duration depends on weapon emulation|
Scroll through the Master Controller's menu's to "Set Health?"
The default for this theme is HP5.
Press the left (red) button to scroll to change to 3
Pull the trigger to lock in this selection
shoot the units you want to change from HP5 to HP3.
The idea with 3HP means that the gamers can be deactivated in one and half seconds. This works really well in such as small battlefield. This way the gamers are fast and fun.
|Reloads||Hit Intervals||Hit Points||Recoil|
|Unlimited/automatic reloads||Minimum time between hits - half a second|
Default health - 5HP
Option to change to 3HP
|Recoil simulation is off|
The game we normally play is "Domination" aka "Capture & Hold". For instructions on how to run this game, download our free Basic Games Handbook.
The hero inflatables are much larger than the individually shaped inflatables.
There is a series of rooms in the central area of the battlefield with Coleman’s around the perimeter.
Place two windows perpendicular to form an L-Shape and place two doors perpendicular to form a 4 sided room.
Or you could have a window and a wall and 2 doors.
Sometimes you can place the smaller inflatables inside the rooms to make the maze even tighter. You can imagine that these are like "furniture".
Don't spread out the inflatables too far apart from one another, even if you have a large field to play on.
The gap between one inflatable room and the next should not be more than 2 meters (6 feet).
Place the Red Team medic box (base station) out of direct line of sight from the Blue Team's base.
Gamers get unlimited re-spawns during the game.
In this video the field is set out a bit like a triangle with the objective the "game box" at the opposite end of the field (also out of sight of the gamers from their starting point).