The concept of Supply Crates or Loot Boxes first appeared in video games in 2004. On activation, a supply crate issues a virtual item.
The concept of supply crates was made popular with games such as Overwatch. According to Wikipedia, loot boxes are an extension of randomized loot drop systems from earlier video games, frequently used to give out randomized rewards in massively multiplayer online role-playing games (MMO or MMORPG) or similar games.
In SATR3, the supply crate system grants up to 8 items per gamer. In SATR3, the supply crate will issue three types of items:
The three items randomize again every 15 seconds. Battlefield Operators can configure this to a different time interval.
Gamers have 8 slots: 4 for weapons and 4 for aids. Thus, a gamer can carry up to four virtual weapons.
In live gaming, gamers are incentivized to reach a supply crate because it can offer better weapons, more ammunition, and aids. Aids include the Med Kit, Bandages, Shield Boost, and the legendary Boost Juice.
Why is this a good thing?
The gamers can tell their friends later because it creates more action and a narrative.
This can help with achieving the team's objective.
The Battlefield Sports live gaming system uses Supply Crates in the Battlefield Royale LIVE theme.
The rarity level of the weapon impacts how frequently it is found in a Supply Crate.
Armor does not absorb damage unlike other genres, so there is no damage reduction. Instead, gamers have shield points that act like additional hit points.
The SATR3's damage is variable, including splash damage from RPGs and Grenade launchers. Some aids provide shield hit points.
In this theme, it is expected gamers will have multiple simulated weapons.
The Royale LIVE theme introduces automatic slot management. All weapons are ranked, and the SATR3 system automatically gives the player access to the best weapon in their gaming gun's slot. If the player has a great weapon but no ammunition, the system will allocate the player the best weapon they have that has ammo.
In other words, in the automatic slot management system, a player's best emulation will automatically be accessed first.
When a new weapon is added or the current weapon runs out of ammunition, the system automatically places the highest-ranked weapon in the current slot.
Four slots are reserved for the different aids the gamer may get.
Weapons do significantly more damage in this gaming theme, which means they should not be used with weapons from other genres.
By default, the starting hit point for a gamer is 100.
Gamers can obtain aids to raise their shield points to 100.
On a player's display, LINE 3 will show their supplies in real time. It will scroll through each ammunition slot, showing what is in that slot and how much ammunition it has.
This is especially useful to see what aids like bandages are available to the gamer.
The Battlefield Operator can set how frequently the Supply Crate refreshes. By default, it does so every 15 seconds. The Operator can also set whether or not the crate will auto-emit infrared signals for upgrades.If "Auto Emit" is off during a live game, then:
Weapons, Ammunition, and Aids have a rarity property: the probability they will appear in a Supply Crate.
RARITY PROBABILITY
Common 50%
Uncommon 25%
Rare 13%
Epic 8%
Legendary 4%
Supply crates can be set to a team or issue upgrades to any team.
BANDAGES
Bandages heal 16 health points in 4 seconds up to 60 health.
SHIELDS
A shield boost adds 52 points to your shield over 4 seconds, to a maximum of 100 shield points.
MEDIC
A medical kit heals 100 health points over 10 seconds up to 100 health.
BOOST JUICE
Boost juice adds 60 health points over 30 seconds and 60 shield points.
Read more about our live-action gaming theme, Battlefield ROYALE here.
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