SATR, which stands for Small Arms Transmitter Receiver, is world famous for its instant hit feedback in any terrain. SATR works peer-to-peer so there is no central computer. Gamers use sound effects to tell if they have shot their opponent.
On boot up a Battlefield Operator can disable the voice feedback sound effects in this live gaming system. A battlefield operator might want to do this because they are running a night fighting mission or a stealth mission and want to make it hard for the op-for to locate a gamer’s position. Gamers can still get hit-feedback via light effects, read about this feature click here.
Sound effect feedback is one of the elements in our patent. The technology is patented in Australia and the USA, and notice has been given of the intention to grant a patent in the EU/UK.
In a standard playing mode when a gamer shoots another player the a sound effect will be issued by the gaming guns' speaker to indicate you’ve got them.
When a gamer pulls the trigger the gaming gun emits an infra red pulse, its light emitting diode (LED) transmits the pulse towards the oppositions gamer's sensors.
The infra red pulse is unique to SATR.
The SATR sensor receiver in the opposition's gaming gun recognizes the pattern and causes the device to respond - either registering a hit or a kill.
This infrared signal works line-of-sight. So gamers need to aim.
With our special SFX a gamer knows when they’ve made a hit.
AWESOME SOUND EFFECTS
More than 11,000 sound effects to enhance the game experience. The SFX include in-game announcements like "Bravo Team Are Victorious" or practical announcements like "Change Ends." Choose from 21 languages or customize it to your own.
The languages offered in the SATR3 system are stored on a high-powered 16 GIG Sound Card.
The custom languages we have done to date are:
The sound quality has also been improved, files are now in the 22050hz 16 bits, Mono wav format.
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