SATR, which stands for Small Arms Transmitter Receiver, is world-famous for its instant hit feedback in any terrain. SATR works peer-to-peer, so there is no central computer—the laser taggers issue sound effects, which let the gamers know when they have shot their opponent.
Sound effect feedback is one of the elements in our patent. The technology is patented in Australia and the USA, and notice has been given of the intention to grant a patent in the EU/UK.
When a gamer shoots another player, a sound effect makes an SFX. This is the hit feedback. It lets the players know when they've got their opponents and when they've been shot.
When a gamer pulls the trigger, the gaming gun emits an infrared pulse.
Its light-emitting diode (LED) transmits the pulse towards the opposition gamer's sensors.
The infrared pulse is unique to SATR. The SATR sensor receiver in the opposition's gaming gun recognizes the pattern and causes the device to respond - either registering a hit or a kill. This infrared signal works line-of-sight.
So gamers need to aim.
In-game Battlefield TAG SFX shooting: Tagged, De-activated, & De-activated Already.
In-game Battlefield TAG SFX getting shot: You’re Tagged, You’re De-activated, & You’re De-activated, Return to Base.
In-game Battlefield ROYALE SFX shooting: Hit, Wound (or Ricochet / Critical), Kill & Dead Already.
In-game Battlefield ROYALE SFX getting shot: Zzoosh (bullet whizzing past), Oooah! (Dink if you get a critical), AAAArh (Wilhelm Scream), You’re Dead.
The Wilhelm scream is an iconic stock sound effect used in countless films, TV series, and other media. It first appeared in the 1951 movie Distant Drums and has been used in over 3,000 films and TV series.
The first time it was used was back in 1951. The Scream SFX is usually used when someone is shot or is thrown from an explosion. This famous sound is named after Private Wilhelm, a movie character.
Circling back to what first inspired laser tag, the STAR WARS movies, the famous Wilhelm Screen SFX has appeared in every Star Wars film to date.
Once you hear the Wilhelm Scream SFX and know about it, you'll hear it repeatedly, especially if you play our brand of laser tag!
With our special SFX a gamer knows when they have made a hit. And when they have been shot.
You can change the words/sounds that the gaming unit issues depending on your game theme.
Brilliant!
More than 18,000 sound effects enhance the game experience.
The SFX includes in-game announcements like "Bravo Team is Victorious" or practical announcements like "Change Ends."
You can choose from 21 languages or customize it to your own.
The languages offered in the SATR3 system are stored on a high-powered 16 GIG Sound Card.
They are:
The custom languages we have created are as follows: 1. Danish 2. Catalan 3. Basque 4. Swedish.
The sound quality has also been improved, files are now in the 22050hz 16 bits, Mono Wav format.
Read more about the language options.
#SFX #language #technology
As the operator, you can issue a series of sound effects via your Master Controller.
Simply go to the "play phrases" menu and select which SFX to issue.
Operators can select from things like "alpha team is victorious" or "draw".
These SFX are issued via digital radio, so every gamer can hear them through their gaming gun's speaker.
Alternatively, Operators can even issue a special sound effect to each team. For example, one SFX might say, "You are victorious," and send this to only Red Team units.
Then, Operators can send an SFX to the Blue team: "You are defeated".
The pre-recorded phrases help the gamers know what is going on.
The Battlefield Operator can issue sound effects letting the gamers know who has won.
This can be sent to just one team's gaming guns or issues to the entire group of players.
The results SFX are:
You are victorious.
You have been defeated.
Alpha Team is victorious
Bravo Team is victorious
Charlie Team is victorious
Delta Team is victorious
Echo Team is victorious
Foxtrot Team is victorious
Golf Team is victorious
Draw.
There are also many in-game phrases to select, for instance:
"Go! go! go!"
Good Job
Base Lost
Obj. Controlled
Alpha Secured
Bravo Secured
Charlie Secured
Delta Secured
Alpha Team in control
Bravo Team in control
Charlie Team in control
Delta Team in control
Echo Team in control
Foxtrot Team in control
Golf Team in control
Point one Captured
Point one fallen
Point two captured
Point two fallen
Point three captured
Point three fallen
Point four captured
Point four fallen
VIP is Dead
Z Reached
Charge
Dominating
Dominated
Alpha Lost
Bravo Lost
Charlie Lost
Delta Lost
Echo Lost
Foxtrot Lost
Golf Lost.
There are many post-game phrases to choose from, for example
Change Ends
Drinks break
Return to base
Come to the briefing area.
Follow the commanding officer. All gamers and all teams follow me.
Move out! Head to the middle of the battlefield.
Scroll through your statistics with your trigger. Mission stats are your stats from the last mission. Session stats are all your missions combined. A slash W is the Assist to Wound ratio, and K slash D is the kill-to-death ratio. O is for the objective.
Session over, and return your equipment to the armory.
There are more post-game phrases, refer to the user guide.
On boot-up, a Battlefield Operator can disable the voice feedback sound effects.
A battlefield operator might want to do this because they are running a night fighting or stealth mission and want to make it hard for the op-for to locate a gamer's position. Gamers can still get hit feedback via light effects. To read about this feature, click here.
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