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Sound Effects Offer Hit-Feedback in Live Action Gaming

Hit-Feedback with Sound Effects in the SATR system

 

SATR, which stands for Small Arms Transmitter Receiver, is world-famous for its instant hit feedback in any terrain. SATR works peer-to-peer, so there is no central computer—the laser taggers issue sound effects, which let the gamers know when they have shot their opponent.


Sound effect feedback is one of the elements in our patent. The technology is patented in Australia and the USA, and notice has been given of the intention to grant a patent in the EU/UK.




more than 18,000 sound effects

Sound Effect Feedback: Here is How it Works

When a gamer shoots another player, a sound effect makes an SFX. This is the hit feedback. It lets the players know when they've got their opponents and when they've been shot.

When a gamer pulls the trigger, the gaming gun emits an infrared pulse.

Its light-emitting diode (LED) transmits the pulse towards the opposition gamer's sensors.

 

 The infrared pulse is unique to SATR. The SATR sensor receiver in the opposition's gaming gun recognizes the pattern and causes the device to respond - either registering a hit or a kill. This infrared signal works line-of-sight.

So gamers need to aim.


SFX in the Laser Tag (Battlefield TAG) Theme

SFX laser tag

Shooting SFX

In-game Battlefield TAG SFX shooting: Tagged, De-activated, & De-activated Already. 

laser tag sound effects

Getting Shot SFX

In-game Battlefield TAG SFX getting shot: You’re Tagged, You’re De-activated, & You’re De-activated, Return to Base.

 

SFX in Live-Action Gaming (Battlefield Royale) Theme

SFX in Battlefield ROYALE theme

Shooting SFX

In-game Battlefield ROYALE SFX shooting: Hit, Wound (or Ricochet / Critical), Kill & Dead Already. 

live action gaming sfx

Getting Shot SFX

In-game Battlefield ROYALE SFX getting shot: Zzoosh (bullet whizzing past), Oooah! (Dink if you get a critical), AAAArh (Wilhelm Scream), You’re Dead.  

 

 

 

Wilhem Death Scream SFX

The Wilhelm scream is an iconic stock sound effect used in countless films, TV series, and other media. It first appeared in the 1951 movie Distant Drums and has been used in over 3,000 films and TV series.

The first time it was used was back in 1951. The Scream SFX is usually used when someone is shot or is thrown from an explosion. This famous sound is named after Private Wilhelm, a movie character. 

Circling back to what first inspired laser tag, the STAR WARS movies, the famous Wilhelm Screen SFX has appeared in every Star Wars film to date. 

Once you hear the Wilhelm Scream SFX and know about it, you'll hear it repeatedly, especially if you play our brand of laser tag! 


 

 With our special SFX a gamer knows when they have made a hit. And when they have been shot.

You can change the words/sounds that the gaming unit issues depending on your game theme.

Brilliant!


AWESOME SOUND EFFECTS


More than 18,000 sound effects enhance the game experience.

The SFX includes in-game announcements like "Bravo Team is Victorious" or practical announcements like "Change Ends." 

You can choose from 21 languages or customize it to your own.

The languages offered in the SATR3 system are stored on a high-powered 16 GIG Sound Card.


They are:

  • US English Female (this is the factory default for the Battlefield LIVE theme)
  • Monster - Male US Accent (for the Battlefield UNDEAD theme)
  • Royale - US English - Female (default for the Battlefield ROYALE theme)
  • Fantasy - UK English - Male (coming soon) Horror - US English Male (default for the Battlefield UNDEAD theme) 
  • Arabic (this language has a limited number of pre-recorded phrases)
  • Chinese/Mandarin
  • German/Deutsch
  • French 
  • Italian 
  • Japanese 
  • Portuguese
  •  Russian 
  • Spanish 
  •  Vietnamese (this language has a limited number of pre-recorded phrases) 
  • Laser Tag - English (this has a US English-Female accent and changes both voice sounds and display settings for the Battlefield TAG theme) 
  • British English Female (for the Battlefield LIVE theme) 
  • US English - Male (for the Battlefield LIVE theme)
  • Arcade (SFX only, no words) - The Arcade sound scheme plays musical sound effects instead of spoken words and, therefore, is language-neutral. In other words, it is independent of a specific language so that it can be used anywhere in the world. The arcade sound scheme has sound effects consistent with classic fast-action arcade games. Remember Pinball sounds? 
  • Zombie - Male US Accent (for the Battlefield UNDEAD theme) 
  • Armored - Female US Accent (for the Modern AFV theme)  Military - Female (for the Milspec theme) 
  • Custom (You can use your language, but you must provide us with specific sound files when you order. Please discuss this with your local consultant.)


The custom languages we have created are as follows: 1. Danish  2. Catalan 3. Basque  4. Swedish.

The sound quality has also been improved, files are now in the 22050hz 16 bits, Mono Wav format.

Read more about the language options.

#SFX #language #technology


 

awesome SFX

How SATR3 SFX Enhances Game-Play

 As the operator, you can issue a series of sound effects via your Master Controller.

Simply go to the "play phrases" menu and select which SFX to issue.

Operators can select from things like "alpha team is victorious" or "draw".

These SFX are issued via digital radio, so every gamer can hear them through their gaming gun's speaker.

Alternatively, Operators can even issue a special sound effect to each team. For example, one SFX might say, "You are victorious," and send this to only Red Team units. 

Then, Operators can send an SFX to the Blue team: "You are defeated". 

 The pre-recorded phrases help the gamers know what is going on.

 

Results SFX

The Battlefield Operator can issue sound effects letting the gamers know who has won. 

This can be sent to just one team's gaming guns or issues to the entire group of players. 

The results SFX are:  

 You are victorious. 

You have been defeated. 

Alpha Team is victorious 

Bravo Team is victorious 

Charlie Team is victorious

 Delta Team is victorious 

Echo Team is victorious

 Foxtrot Team is victorious

 Golf Team is victorious 

Draw.


 

In-Game phrases

 There are also many in-game phrases to select, for instance:  

 "Go! go! go!" 

Good Job 

Base Lost 

Obj. Controlled

 Alpha Secured

 Bravo Secured 

Charlie Secured

 Delta Secured

 Alpha Team in control

 Bravo Team in control 

Charlie Team in control 

Delta Team in control 

Echo Team in control 

Foxtrot Team in control 

Golf Team in control 

Point one Captured 

Point one fallen 

Point two captured 

Point two fallen 

Point three captured 

Point three fallen

 Point four captured

 Point four fallen 

VIP is Dead

Z Reached 

Charge

 Dominating 

Dominated

 Alpha Lost 

Bravo Lost

 Charlie Lost 

Delta Lost 

Echo Lost 

Foxtrot Lost 

Golf Lost.


Post-Game Phrases

There are many post-game phrases to choose from, for example 

Change Ends 

Drinks break 

Return to base 

Come to the briefing area. 

Follow the commanding officer. All gamers and all teams follow me. 

Move out! Head to the middle of the battlefield. 

Scroll through your statistics with your trigger. Mission stats are your stats from the last mission. Session stats are all your missions combined. A slash W is the Assist to Wound ratio, and K slash D is the kill-to-death ratio. O is for the objective. 

Session over, and return your equipment to the armory.

There are more post-game phrases, refer to the user guide


Sound Or No-Sound

On boot-up, a Battlefield Operator can disable the voice feedback sound effects.

A battlefield operator might want to do this because they are running a night fighting or stealth mission and want to make it hard for the op-for to locate a gamer's position. Gamers can still get hit feedback via light effects. To read about this feature, click here.

 


 


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