Hit-Feedback with Sound Effects in the SATR system
SATR, which stands for Small Arms Transmitter Receiver, is world-famous for its instant hit feedback in any terrain. SATR works peer-to-peer so there is no central computer. The laser taggers issue sound effects which let the gamers know when they have shot their opponent.
Sound effect feedback is one of the elements in our patent. The technology is patented in Australia and the USA, and notice has been given of the intention to grant a patent in the EU/UK.
Sound Effect Feedback: Here’s How it Works
When a gamer shoots another player a sound effect makes a SFX. This is the hit-feedback. It lets the players know when they've got their opposition, and when they've been shot.
When a gamer pulls the trigger the gaming gun emits an infrared pulse, its light-emitting diode (LED) transmits the pulse towards the opposition gamer's sensors.
The infrared pulse is unique to SATR.
The SATR sensor receiver in the opposition's gaming gun recognizes the pattern and causes the device to respond - either registering a hit or a kill.
This infrared signal works line-of-sight. So gamers need to aim.
With our special SFX a gamer knows when they’ve made a hit.
- When a gamer hits an opponent but doesn't kill them, depending on the Language the SFX will say in English "Tagged" or "Wound" or "Hit" or the equivalent word in 20+ other languages.
- When a gamer hits an opponent and reduces them to their last Hit-Point, depending on the language setting the SFX will say "Deactivated" or "Kill" or the equivalent words in 20+ other languages.
- If a gamer hits an opponent whose gaming gun is already dead then the SFX will be "Deactivated Already" or "Dead Already" or the equivalent words in 20+ other languages.
So you can change the words/sounds that the gaming unit issues depending on your game theme. Brilliant!
AWESOME SOUND EFFECTS
More than 18,000 sound effects enhance the game experience. The SFX includes in-game announcements like "Bravo Team is Victorious" or practical announcements like "Change Ends." Choose from 21 languages or customize it to your own. The languages offered in the SATR3 system are stored on a high-powered 16 GIG Sound Card.
US English – Female (this is the factory default for the Battlefield LIVE theme)
- Monster - Male US Accent (for the Battlefield UNDEAD theme)
- Royale - US English - Female (default for the Battlefield ROYALE theme)
- Fantasy - UK English - Male (coming soon)
- Horror - US English – Male (default for the Battlefield UNDEAD theme)
- Arabic (this language has a limited number of pre-recorded phrases)
- Vietnamese (this language has a limited number of pre-recorded phrases)
- Laser Tag - English (this has a US English-Female accent and changes both voice sounds and display settings for the Battlefield TAG theme)
- British English – Female (for the Battlefield LIVE theme)
- US English - Male (for the Battlefield LIVE theme)
- Arcade (SFX only, no words) - The Arcade sound scheme plays musical sound effects instead of spoken words and therefore is language-neutral. In other words, it is independent of a specific language so it can be used anywhere in the world. the Arcade sound scheme has sound effects consistent with classic fast-action arcade games. Remember Pinball sounds?
- Zombie - Male US Accent (for the Battlefield UNDEAD theme)
- Armored - Female US Accent (for the Modern AFV theme)
- Military - Female (for the Milspec theme)
- Custom (you can have your own language, you will just need to provide us with certain sound files when you order. Please discuss this with your local consultant.)
The custom languages we have done to date are:
The sound quality has also been improved, files are now in the 22050hz 16 bits, Mono Wav format.
#SFX #language #technology
Sound Or No-Sound
On boot up, a Battlefield Operator can disable the voice feedback sound effects. A battlefield operator might want to do this because they are running a night fighting mission or a stealth mission and want to make it hard for the op-for to locate a gamer’s position. Gamers can still get hit-feedback via light effects, read about this feature click here