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Roger That: New Software In Production

Gamer Centered Entertainment

Roger That: New Software Now in Production

 

It's a brand new day and we have a new software version for you!  SATR3 has some exciting new features for both Battlefield Operators and Gamers. SATR3.18 has some cool efficiency improvements.  This blog covers what is new in 3.18.


 NOTE: 3.18 is backward compatible with older versions of the 3 series. In other words, if you have SATR3.1 or SATR3.6 or any other 3 series software this new SATR3.18 will all work together. (Please note: SATR3.18 does have some new sound effects which your older units will not have. But they will function together! For best results you may consider getting a new sound card, although this is not essential.)


In the last software code release we changed the maximum number of units in a set from around 2,000 to around 8,000.

In this release, we have a brand new live-action gaming theme "Blaze Tag" and lots of new games!

   



Key Take-Aways 

NEW SOFTWARE VERSION - SATR3.18 

Here's what's new:

  • New Gaming Theme "Blaze Tag"
  • 5 new games
  • Ability to set the game time down to only 1 minute
  • Other minor updates
new software out now SATR3.18

 

Introducing "Blaze Tag"


Introducing a brand new gaming theme "Blaze Tag". 


There are 5 new games.

  1. Flash
  2. Hot Spots
  3. Quick Fire
  4. Level Up
  5. Gauntlet


Flash and Hot Spots can be played across the most popular themes and are supported on the Simple and Full Controllers. 


Blaze Tag has both Taggers and Beacons (coming soon) for the players.


With a Tagger they need to “shoot” a target to earn points. With a Beacon, they need to be next to it, a meter or 2 away (one or 2 yards) but won’t need to aim anything as this is done by radio. 


 Because a player doesn’t need to touch the target, there is less chance of gamers colliding when they try to make a point. This means the games can scale up to include more players. 


 To support the requirement for very short games in Blaze Tag, it is now possible on a Master Controller to set 1 and 2 minutes games, previously the minimum was 3 minutes. 

The term “Phaser” has been replaced by “Tagger” throughout the system. 


 The Blaze Tag Simple Missions for the Basic Controller are: 

 • Flash  

 • Quick Fire  

 • Level UP 



Hot Spots Game Badge

NEW: Hot Spots Game (All Themes)

Hunt down the hot stops.

Get as many as possible within the time limit.

Setting Up 

Choose the “Hot Spot” option on each target. Then place the targets around the playing area.

“End” the game with the controller to pause everything. When you’re ready to play, choose “Start”. 


Scoring 

For scoring, choose “Hot Spots” on the Select Game menu on the controller. The team that scores the greatest number of points wins.

 

 

 

Flash Game Badge

NEW: Flash Game (All Themes)

Work as a team to get as many points as possible!


Getting Ready

Place the targets in various hiding places around the playing area. Part of the fun is finding the boxes! Use the controller's "End (RF)" option to pause the players. Players can start anywhere in the playing area, but we recommend bringing everyone to the center to get started.

How to Play

 For the Flash game, players have a team Red or Blue.

If they tag a target that is flashing their team’s color they get 1 point. An individual player cannot get multiple points on the same “flash”, they must wait until it lights up again. Or they can point it to a teammate and both can score a point. Players cannot tag the same box twice in a row.

Scoring

Whichever team got the most points wins! You can choose to count this up on each target or use the controller to do it for you. To set up the controller for scoring, go to Select Game and choose "Flash". At the end of the game, the controller will ask you if you’d like to play the winning team message. Select “yes” and everyone hears who won!


 

 

Level UP Game Badge

NEW: Level Up Game (Blaze Tag Theme)

Work as a team to get as many points as possible!


Setting Up

Place the targets in various hiding places around the playing area. Part of the fun is finding the boxes!

Use the controller's "End (RF)" option to pause the players. Players can start anywhere in the playing area, but we recommend bringing everyone to the center to get started.


Scoring

Scoring This game will cycle through three levels: easy (blue), medium (purple), and hard (red) once before the game ends. Difficulty is determined by how long the target stays lit up. 


To see the total score for each team, find the “Select Game” option on your controller and choose “Level Up”. Individual scores can be found on their taggers.


 

gauntlet Game Badge

NEW: Gauntlet Game (Blaze Tag Theme)

 It’s a race! Get to each box, tag it, and get back to the finish line first.

Setting Up

Place the targets along an obstacle course or a path. Choose the “Gauntlet Target” for this game. If you play this game with 1 team, we recommend setting a timer (it’s a race against the clock!).

If you play this game with 2 teams, whichever team makes it to the end first wins. On your controller, find the Select Game option,  IMPORTANT: Turn OFF any taggers that aren’t in use (if any). 

Scoring

There is a Red Team and a Blue Team. Everyone on the team must tag every box. The total requirement will appear on your controller. For example, #/20 If the team arrives at the finish line without reaching that total, they must go back.  For example: 19/20.

 

Quickfire Game Badge

NEW: Quick Fire Game (Blaze Tag Theme)

See which team can tag the targets the quickest!


Setting Up

Choose the “Quick Target” option on each target. Then place the targets all in a row. These can be put on shelves, on a table, or chair. Anything! 

Turn the targets on their side so the sensors are all facing the same direction.

Mark out a line where all the players should stand, looking at the sensors. “End” the game with the controller to pause everything. Use the “Start” option when you’re ready to play.

Choose “Quick Fire” from the Select Game menu on the controller.

Scoring

Whichever team scored the most number of points in the time limit wins. 

 

 More Exciting New Features


The default Reset in the Battlefield Royale theme is now “Gun(Any)” which locks the target gaming guns, sets it to medium volume, and is a common automatic pistol. This is the most used reset in this theme at the beginning of a session.

In the Blaze Tag theme, the normal delay in hearing the hit feedback voiceover is removed as in target games the emphasis is on knowing you hit the target quickly whereas in other themes, we want to hear a short shooting sound before playing the hit feedback voiceover.

For Battlefield Tag two new resets have been added EASY MEDIC(RED) and EASY MEDIC(BLUE). These reset to a locked Medic Box that only does reactivation, not reloads like a Combination box. Typically in this theme, Taggers have unlimited reloads so the Combination Box (respawns and reloads) is not required, only the Respawn function. This means the top line of the LCD will say “Medic Box” and the third line will no longer show reloads. To better support 3 and 4 team games 2 new Radio Commands have been added to the Full Master Controller:

 • Three Team Rotate

 • Four Team Rotate.

This is similar to the very useful Switch Box Teams that is used in 2 team missions when simply changing ends. In 2 team sessions, normally each team plays each mission twice, simply changing ends after the first round. These days a single staff member runs most sessions so it is much easier for the staff member to watch the teams move into position from a central spot and then Switch the team box (especially for Medic Boxes and Vaults) by radio rather than having to walk to each team’s base.

 It is now fairly common to run 3 team games, especially for Domination, Bullseye, and Heist where the game is played 3 teams so that every team gets a chance to play from each position, having a staff having to move to each box to set the team after each game is quite time-consuming, so the new 3 Team Rotate RF command is now added. If a Box is on Team Red (A) it becomes Blue (B). A Box that was Blue( B) now becomes Purple (C) and a Box that was Purple (C) now becomes Red (A). 

The 4 teams rotate works in the same except Purple goes to Yellow (D) and Yellow goes to Red(A). 


 The status line 4 on a Taggers display when it enters game over state now has the player ALIAS shown on the right-hand side.

This helps work with SATR-Go as players need to know the name of the tagger to lock up the scoreboard. In the past, they had to pull the trigger to see the Alias on the Game Stats or Session Stats screens.

This is applied across all themes, but is especially important as Blaze Tag theme taggers don’t have Game Stats or Session Stats screens!


Summing Up


Building on past innovations, the new SATR3.18 software is exciting for both Battlefield Operators and Players.


It also offers Operators and Gamers alike some exciting new features.

What do you like best about the live-action gaming engine improvements?



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