Gamer Centered Entertainment
NEW SOFTWARE VERSION - SATR3.10
This new software version offers Improved Monitoring of the Scoring Right From the Master Controller. SATR3.10 offers improved Mission Scoring direct via the Controller. This is the most significant change in this new version.
It offers improved mission-based scoring to the master controller. For example, the Controller will calculate the winning team in the Domination Game even with lots of boxes and then will announce the winning team on the gamer's gun.
Monitoring of the game results was previously done by using monitor commands (still available) or using SATRWare.
SATRWare is great for fixed venues, especially indoors, but for mobile operations or simple outdoor games over larger areas the master controller is more practical. Supported on the controller including a simple controller are the following game scores:
The latter two game options are best done on a controller that is not also running the game timer as receiving lots of incoming updates from the gaming guns may slow the controller down.
However, generally these are not timed mission anyway. Free for All can be used in a Battle Royale style game where it is very gamer for themselves, no teams
Except for Rush, when the mission ends the controller works out the winner for you and gives the user the option to play the winning team phrase.
This screen shows a single point Domination game (aka "capture & hold" game) in progress. The red team currently has the Domination Box (aka "game box") in control for 2 min 40 sec. The Blue team has it in control for exactly 2 minutes. And the Purple team has it in control for 1 min & 4 sec.
At the end of the game the display shows the winner and gives the Operator to issue a sound effect to all gaming guns. In this case B, for blue is the winning team, since the Blue team controlled the Domination box for 2 minutes and 44 seconds in total.
The latest live gaming engine is more efficient in relation to radio system. Both in transmitting and receiving. Whenever the system processes a radio packet it can slow down including the timers. Changes have been made at the driver level to reduce this delay (3.10I+ code).
A lot of the radio traffic sent from gaming guns and boxes is for SATRWare integration, there is no 3 options on each SATR device to specify the level of integration:
By default, there is partial integration which provides enough data to run the new master controller scoreboard without significant delays on the gaming guns or boxes. On full integration with the scoreboard, the system has been optimized to reduce lag.
This makes the system more reliable in collecting device information.
In Battle Royale theme, the ammunition has been doubled on each weapon. Field test found that gamers were running out of ammunition too quickly. Afterall the “Battle Royale” is a winner-take-all competition so players need as much ammo as possible!
We found the healing lock out option while “realistic” was a little frustrating to the players.
Gamers love playing “Fortnite for Real”. So, except for very small children and school groups, all our sessions now run with Battlefield Royale theme. This has been a real hit with the gamers. Battlefield Operators will need to bump up the number of Battle Boxes in their arsenal as the supply crates add a very important element to the game.
To get a battle box into recommended options is very easy, just hold down the red button while turning the box on, it will ask if you want to reset, select Yes. This is much faster that going through all the menus and reduces vastly the chances of the staff getting it wrong. This is so simple; we use this now for our short-term rentals as well.
The commands in bold are the most common once and the ones that most operators should need to run our recommended games
The new SATR3.10 software offers Operators and Gamers alike some exciting new features.
What do you like best about the live gaming engine improvements?