The gaming engine SATR2 emulates 69 different weapons. Whereas the new SATR3 live gaming engine has more than 300 emulations. These weapon emulations are categorized into four (4) classes:
Today we feature the famous Musket.
The term Musket was actually used to describe a variety of weapons, including the long, heavy guns with a matchlock, wheel lock or flintlock. The Musket used loose powder fired with the gun barrel resting on a stand. It also sometimes referred to lighter weapons with a snaphance, flintlock, or caplock and bullets using a stabilizing spin (Minié ball).
This emulation is great for reenactments or for those battlefield operators who have included some of the Morita gaming guns in their arsenal.
This is a typical example of a pre-20th-century firearm. The Musket has a very long reload time. It is capable of a maximum of firing 3 rounds per minute.
So this SATR weapon emulation takes 19 seconds to reload!
But it has a long-range for the period.
Listen to the Musket's features, click here.
Normally in the SATR laser tag system when a gamer tags someone their oppositions lose one hit point. However, in this case, the Musket emulations are set on "kill mode" meaning that if a gamer tags an opposition player they are automatically out of the game no matter what number of Hit Points they have. The old "one shot, one kill" concept.
This is used to emulate the famous Elephant Gun. An elephant gun is a large caliber gun, rifled or otherwise, so named because they were originally developed for use by big-game hunters for elephants and other big game. They used black powder cartridges at first but later used smokeless powder. This emulation will be used in this year's Endurance Battlefield LIVE event.
A Morita configured as an Elephant Gun would normally be configured with long-range.
Image attribution: thelibrary.org