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Call of Duty In Real Life

Gamer Centered Entertainment

The Inspiring Story of Battleground Ranch

 


VoyageAustin recently interviewed the Co-Founder of Battleground Ranch in Texas, Alex Avetian.

Battleground Ranch is run by Alex and her husband Sam.

After the couple moved to Austin they started talking about the idea of using a technology Sam saw in Australia to create a new outdoor gaming experience and take laser tag to the 21st century.

That technology is SATR3 by Battlefield Sports.

Using infrared guns with this software allows them to program the gaming guns to function as whatever they want and change gun functionality during gameplay.

Their vision: create Call of Duty in real life.

Alex & Sam from Battleground Ranch

 


Are you ready to arm yourself for adventure? Take the Quiz!

 

 

"We are not laser tag or paintball or airsoft the question is how do we explain what we do?

When you say Laser Tag (the closest thing to IR Combat) the image most people have in their mind is a seven-year-old birthday party in an arcade.

Small dark room blasting royalty-free techno music, inaccurate guns, bulky vests and in 15 minutes it is all over," Alex said.

"So changing the public's perception has been the biggest struggle, but everyone that experienced Battleground Ranch has been impressed with the video game-like experience and a different game-play they were not expecting. I think our reviews speak for themselves," she said.

Alex explains that Battleground Ranch is an IR Combat arena that recreates first-person shooter video games in real life. Imagine playing Call of Duty in real life with weapon upgrades, perks, and ammo drops.

"We utilize Infrared technology that allows Battleground Ranch to run games on 5 acres day and night with accurate guns up to 700 ft. Some game-play examples are the Battle Royale mission, Domination, and more. Anything players are used to doing in FPS games we can recreate at Battleground Ranch."

"For advanced gamers, we can enable Friendly Fire, we can create custom characters/classes and enable specific era modes like WW2 and only allow for those types of weapons to be used," she said.

gamer with the P90 at Battleground Ranch

 

The team at Battleground Ranch has Mortia Snipers, Honey Badgers, and more.

Battleground Ranch has a keen and growing player base.

"I have been here a couple of times. A lot of fun, a lot of exercise. I love going out there," said Gonzalo Herrera Jr.

 

Player with the Morita at Battleground Ranch

 

Read the full story here: VoyageAustin

Image Credits: Ebony Frazier

To add COD IRL to your attraction or laser tag venue, contact your local Battlefield Guru.


 Call of Duty has broken just about all sales records for video games. 

But has COD reached its pinnacle? 

Have the latest FPS games lost their appeal to your inner explorer? 

Do you think the current crop of First Person Shooter video games is simply fixated on highly-scripted formulas, rather than the free-flowing exploration and experimentation that characterized early FPS games? 


This is what MapCore regular Sprony van Johnson reckons. Johnson says that the latest releases of Call of Duty and Medal of Honor were the straw that broke the camel's back and he *SHOCK / HORROR* stopped playing new first-person shooters.


 Johnson lamented the good old days of Wolfenstein 3D (one of the first and best!) and games like Doom, Quake, and Half-Life. He proposes that there is a phenomenon called "The Call of Duty Effect." What the heck is "The Call of Duty Effect"? 


Read on and all will be revealed.


 Johnson says "It all began with Medal of Honor: Allied Assault. Scripting wasn't new in games, but the way 2015 Inc did it to create great action set pieces was. 

Who doesn't remember the Omaha Beach landing? When most of the studio left to form Infinity Ward and to create Call of Duty they outdid themselves again.


Especially the Russian campaign featured some very intense moments. As the years progressed so did the graphics, sound, and set pieces. Other shooters played catch up but most of them were blown away when the first Modern Warfare was released."


Do you think that this "Call of Duty Effect" has also affected live gaming? Is your local battlefield running laser skirmish games too scripted? Johnson laments another trend in the latest FP shooters, regenerating health. But in real-world live-action gaming, a player needs to retreat to his or her base to re-spawn when all their Hit Points are extended. Regenerating health is a similar concept often used in traditional arena laser tag arena games.


In the virtual world, a wounded player can simply take cover to avoid taking damage, while still living in the game and wait it out until his or her character recovers. 

Likewise in Grandpa's laser tag players go into "suspended animation" for a few seconds and they are alive again to play out the game.


In Battlefield LIVE, however, there is a penalty for losing all your Hit Points, the gamers must retreat to their base and re-spawn.


Johnson said that regenerating health removes the challenge, strategy, and tension from shooters.


"There's no real penalty for getting hit and with each battle, you can simply go in guns blazing. Old shooters forced you to think about your situation and plan your tactics accordingly." In most live gaming scenarios limited ammo and various weapon emulations. This brand of live gaming uses the WYSIWYG model, in other words, bigger gaming guns have a longer shooting range.


The good news is that Johnson thinks that all is not lost in modern first-person shooters.


Blending role-play game elements with first-person shooter components is a successful and enjoyable combination. And Johnson is hopeful for a brighter future, like many of us, is eagerly awaiting the next generation of consoles and the next generation of Battlefield live-action gaming.




Are you ready to arm yourself for adventure? Take the Quiz!

 

 

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