Laser Tag Guns
Laser Tag guns are props used to play laser tag games.
Although laser tag guns may be inspired by a real world weapon they are not firearms. They are simply gaming guns.
There are no projectiles, rather the only thing laser tag guns emit is light. Or more specifically infrared light and hyper-bright light from the muzzle flash.
The laser tag guns do have cool light effects (LFX).
The Battlefield Sports' laser tag guns work just like an oversized TV remote. But these laser tag guns are actually digital laser tag guns, and they also have RF real-time feedback. This is the basis of our patented technology.
These laser tag guns also have great sound effects (SFX).
Gamers can either shoot others, i.e. aim for other laser tag guns sensors or shoot targets, such as a domination box. When you tag an opponent the laser tag gun makes a sound effect so you know you've got them.
You might be surprised to hear that our most popular Laser Tag Gun model is actually the Cobra.
The hardware and software in the patented SATR system determines what types of games a Battlefield Sports center can play. Up to four different groups of players each with an A team and a B team called Battle Groups can play near-by without cross-fire. But most centers just run one group (with two teams) at a time.
Quite often everyone on a team uses the same Laser Tag Gun model has the same settings, though this is not necessary. The laser tag gun setting options are:
|Available settings||Options||Most popular game settings|
|Game type||More than 100 Scenario games are listed in the "Comprehensive Games Handbook"||Domination|
|Game time (minutes)||1 to 120 auto-timed. Or set to unlimited - some battlefields have run 12 or 24 hour scenario events||15|
|Number of lives (Hit Points)||1 to 99 or unlimited||5HP outdoors (standard difficulty) / 3HP indoors (hard mode)|
|Number of shots||Each magazine capacity is set depending on which weapon the Gaming Gun is set to emulate or unlimited||Using the P90 emulation gamers get 50 per magazine with 4 reloads, total of 5 magazines (250 ammo on each re-spawn)|
|Downtime (seconds) time between when a player is tagged & when they can shoot again||hard = 1/2 second
standard = 1 second
easy = 2 seconds
standard = outdoors
hard = indoors
|Head sensors||Senors placed on headband on the head (center of the forehead /center of the back of the head) or placed on a separate vest||
One team placing their headbands over a head wrap/bandanna i.e. no brim. And the other team using jungle hats i.e. with a full brim over the headband.
|Barrel sensor||On. Prevents blind firing.||On|
|SATR's patented feature: Voice Feedback||on/off||on (you can also set the volume)|
|Battle Box set as Medic Bases||Medic boxes set to teams or re-spawn anyone. Press a button to respawn or use Spawn-Bot to auto respawn.||Medic Boxes set to teams and place one in each team's base. Auto respawn.|
|Domination Box||Use one, two or three Domination Boxes. Shoot to control the box or press the button to control.||One Domination Box placed in the middle of the battlefield. Shoot to control the box.|
|Mystery Box and other in-game Perks||Mystery Box - random upgrade (or downgrade) of weapon emulation within gun class or completely random.||Mystery Box - random upgrade/downgrade within the gun class.|
Unlike paintball players do not have to pay for extra ammo. So the number of shots per game can be quite large. In a popular 15 minute domination game players can routinely fire 1,000 or 2,000 rounds, depending if the number of times a player re-spawns during the battle.
Because this game is basically high-tech hide and seek with gamers ducking and weaving, most players' achieve an accuracy rate of around 7%.
Downtime is the time after a player is tagged that they remain deactivated, before they can start shooting again. When a player has been shot, say 5 times (the operator can set the number of HP), their laser tag gun is de-activated and they need to return to their team's base press the button on the Medic Box to get a re-spawn.